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Morrowind v. Gothic
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RPGDot Forums > Morrowind - General

Author Thread
~NOBODY~
The One And Only
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Joined: 15 Sep 2003
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Location: Vivec, Jobasha's Rare Books
   

@Pik:
I mean that they wouldn'y like the game if it had sooo bad journal

@Davo:
quote:
The NPCs throughout the world of Morrowind say exactly the same dialogue too many times


And what do you want when there's 1000 NPCs?
Post Mon Oct 13, 2003 1:51 pm
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Pikkon
A Hadou Master And A Skilled Thief
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Joined: 29 Jun 2003
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Location: Where the sea is salt and the pool is not...
   

i dont like whebn the jornl is bad!!!!!!!
Post Mon Oct 13, 2003 2:02 pm
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~NOBODY~
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Joined: 15 Sep 2003
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Location: Vivec, Jobasha's Rare Books
   

quote:
Originally posted by Myself
@Pik:
I mean that they wouldn'y like the game if it had sooo bad journal


I said THEY.
Post Mon Oct 13, 2003 2:07 pm
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Jung
Most Exalted Highlord
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Joined: 19 Jun 2002
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quote:
Originally posted by ~NOBODY~


And what do you want when there's 1000 NPCs?


If they can't make a good portion of 1000 NPC's interesting, then they shouldn't make 1000. Make less. 95% are filler in MW and that is too high a percentage.
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Post Mon Oct 13, 2003 7:29 pm
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Davo
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@ ~NOBODY~
Quote:
________________________________________________________________________
And what do you want when there's 1000 NPCs?
________________________________________________________________________

Um, how about fewer repeated dialogue options. Does nearly every one of those more than 1,000 NPCs have to provide me with the same "Dunmer" dialogue choice, for example, with the same answer? Why can't each dialogue choice be limited to, say, 25 NPCs. Another alternative would have been to have each NPC address the repeated dialogue choices in slightly different ways to give each NPC a unique personality. Bethesda could have also limited background dialogue choices (about things like the history of the Dunmer and so on) to a few characters while also putting those answers in a section of the Journal dedicated to "history" or "background information."

Morrowind is actually my favorite game of last year, but I think there is still room for improvement.
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Post Mon Oct 13, 2003 7:29 pm
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Cm
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Joined: 26 Jan 2003
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Agree
   

I agree. I am about 20 days ingame play and I have most of the dialogue memorized, but as it's my first time playing, I am afraid not to go through most of them for fear I'll miss that one important statement. This could have been better thought out. As mentioned before, divide it up and only have part of them say different things.
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Post Mon Oct 13, 2003 9:29 pm
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cfmdobbie
High Emperor
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Joined: 01 Jul 2002
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Oh, but they are divided up already! There are so many NPCs you'll inevitably begin to notice repetitions eventually. Maybe they could have done more, which would have cost a lot more in money and development time and maybe stopped you noticing until day 40 or so? It's a trade-off they had to make, and it doesn't detract too much from the experience for me.

There are different dialogue combinations based on your race, your gender, their race, whether or not they are worldly wise, their profession, their disposition towards you etc., and then there are NPCs with special dialogue defined which may itself vary depending on the above qualities as well.
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Post Mon Oct 13, 2003 10:31 pm
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~NOBODY~
The One And Only
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Joined: 15 Sep 2003
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Yeah, and there're also randomly selected dialogue options. If you want to know more, open the TES CS & see that each NPC has around 100 things to say if not more.

BTW: You can do it yourself
Post Tue Oct 14, 2003 2:44 pm
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Cm
Sentinel of Light
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Joined: 26 Jan 2003
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Location: Missouri USA
Dialogues
   

I stand corrected cfm. I just talked to someone after increasing the way they feel about me, and I was up a level or two as well, and got a whole new dialogue. This makes me realize it does have a rhyme and reason to it. Thanks for the info. I might not have tried to persuade them if you had not told me there was reason to. Thanks again.
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Post Tue Oct 14, 2003 7:10 pm
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~NOBODY~
The One And Only
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Also there's a whole lot of plugins that increase dialog options.
Post Wed Oct 15, 2003 12:04 pm
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GothicDrak
Village Leader
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Joined: 24 Feb 2003
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Location: Germany, Berlin
   

Boringwind couldn't keep my attention for more than 10 minutes.
Too complex for me.
But i like the theme music.
Post Thu Oct 16, 2003 4:17 am
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cfmdobbie
High Emperor
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Joined: 01 Jul 2002
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I disagree with your first statement , but the music is fantastic, isn't it? And it's all in MP3 format so you can play it outside the game as well. Nice!

A bit more of it would have been nice - things tend to get repetitive after a while. But you can add your own music to the game, so I just rip the LotR CD and add that to the mix.
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Post Thu Oct 16, 2003 8:41 am
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~NOBODY~
The One And Only
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Joined: 15 Sep 2003
Posts: 1824
Location: Vivec, Jobasha's Rare Books
   

quote:
Originally posted by cfmdobbie
I disagree with your first statement , but the music is fantastic, isn't it? And it's all in MP3 format so you can play it outside the game as well. Nice!

A bit more of it would have been nice - things tend to get repetitive after a while. But you can add your own music to the game, so I just rip the LotR CD and add that to the mix.


1-What is LotR?
2-I usually listen to the music when I'm doing my homework . It helps me concentrate. Especially the Morrowind title music.
Post Thu Oct 16, 2003 11:53 am
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Gorath
Mostly Harmless
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Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

quote:
Originally posted by Jung
quote:
Originally posted by ~NOBODY~


And what do you want when there's 1000 NPCs?


If they can't make a good portion of 1000 NPC's interesting, then they shouldn't make 1000. Make less. 95% are filler in MW and that is too high a percentage.


The devs of this new RPG, The Fall, are taking an interesting approach to get their announced 1k unique NPCs done: a few days ago they asked their German community to create single NPCs or small groups of interconnected NPCs, complete with (non-quest) dialog. A scheme, puzzle pieces for daily schedules and examples where provided, to assure standardisation and simple refinement by the devs.
Of course I´m not convinced this will lead to more than a few HQ NPCs, but at least they get masses of fresh ideas into the development process.
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Post Thu Oct 16, 2003 12:05 pm
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cfmdobbie
High Emperor
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Joined: 01 Jul 2002
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Location: London, England
   

quote:
Originally posted by ~NOBODY~
1-What is LotR?

Sorry, Lord of the Rings.

quote:
Originally posted by Gorath
Of course I´m not convinced this will lead to more than a few HQ NPCs, but at least they get masses of fresh ideas into the development process.

That is good! I like to see community participation like that, and the benefits to the developers are enormous. Well done them.
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Post Thu Oct 16, 2003 12:30 pm
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