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RPGDot Feature: The Witcher - An Interview with CD Projekt
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
RPGDot Feature: The Witcher - An Interview with CD Projekt
   

We fired some questions off to CD Projekt to gain further insight into The Witcher, following our <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1151" target="_blank">preview</a>. Here's what they had to say on non-combat solutions to quests:<em><blockquote>To summarize the whole idea behind The Witcher - we want to combine an action RPG with an absorbing and remarkable story. Both of those factors are equally important for us and even if combat takes up more time than gaming it is the story that is the fundamental content of the game. As far as the quests are concerned - it will be possible to complete most of them in different ways, including of course those quests that have non-combat solutions. A good example may be a quest in which the Witcher has to help smuggle a consignment of weapons into a closed town during the night. Without going into detail, so as not to spoil the whole story, I can only say that finding solutions involves brutal use of force as well as cunning and different peaceful methods of beating the guards, including bribery, hiring out prostitutes etc. Furthermore, some possibilities will only be available through acquiring an appropriate reputation earlier on.</em></blockquote>Read on to find out about the gameworld, freedom - even some of CD Projekt's history with Interplay - <a href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1151">here</a>.
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Post Fri Aug 26, 2005 10:39 am
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Kolorabi
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Thanks for a great interview, The Witcher looks absolutely stunning right now and I can't wait to see it.
Post Fri Aug 26, 2005 10:41 am
 



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