RPGDot Network    
   

 
 
Legends of Might & Magic
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
The thieves guild's treasure
  View previous topic :: View next topic
RPGDot Forums > Gothic 2 Spoilers

Author Thread
Aphazel
A Shadow of My Own Self
A Shadow of My Own Self




Joined: 17 Aug 2003
Posts: 877
Location: Norway
The thieves guild's treasure
   

When swimming in the harbor you will find a smal land after swimming a while, there's a cave there with a trap in it, is it here the thieves treasure lies? Or is it somewhere else?
Post Tue Aug 26, 2003 3:30 pm
 View user's profile
Punter X
Village Leader
Village Leader




Joined: 06 Jul 2003
Posts: 93
Location: Northern Ireland
   

yup although you need the key (from giving lehmar's ledger). you probably already know but you need to disarm the trap by pulling the torch in the main cave
Post Tue Aug 26, 2003 5:25 pm
 View user's profile
SirDeity
Gothic's Loyal Hero
Gothic's Loyal Hero




Joined: 14 Jan 2002
Posts: 602
Location: Maine, USA
   

You can also get passed the trap without disabling it. I actually didn't even know it could be disabled until just now. Getting inside is easier than getting out. You need to use your bow or cross bow, and slowly step as close to the trap as you can, then fire at the ground in front of you to make the trap go off. When the trap goes off, watch closely and when the spikes go back into the ground run quickly across. This will work, but it requires good timing. (It took me about 30 minutes to get out the first time I played the game.)
_________________
I am the founder and former leader of a guild in EQ, retired member of The Code in EQ, original member of KOE in AOE2, past Corporal of EVO in MOHAA, respected veteran of UT 2003, a conquerer of all decent games, and an aspiring game developer.

Gothic's Loyal Hero, SirDeity
Post Tue Aug 26, 2003 6:31 pm
 View user's profile
Punter X
Village Leader
Village Leader




Joined: 06 Jul 2003
Posts: 93
Location: Northern Ireland
   

interesting approach i didn't realised that it was possible. any time i tried anything like that i died but that's probably cuz my timing's pretty poor. all said though i think i prefer the idea of disarming it, it seems to me to be much easier
Post Tue Aug 26, 2003 8:32 pm
 View user's profile
x_Noble_Paladin_x
Head Merchant
Head Merchant




Joined: 14 Sep 2002
Posts: 61
   

eating snapperweed or drinking a speed potion also gets you past the trap.
_________________
Toodles!

I wil tri my bestest too spel
www.mallmonkeys.com is funny
so is www.squidi.net


Last edited by x_Noble_Paladin_x on Thu Aug 28, 2003 8:56 pm; edited 1 time in total
Post Wed Aug 27, 2003 7:43 am
 View user's profile
Aphazel
A Shadow of My Own Self
A Shadow of My Own Self




Joined: 17 Aug 2003
Posts: 877
Location: Norway
   

Can I disable it? oh, ok..I'll jumped over it the first time, I came over, but didn't come back
Post Wed Aug 27, 2003 8:34 am
 View user's profile
Ale
Village Leader
Village Leader




Joined: 09 Aug 2003
Posts: 90
   

The floor trap has a delay from the time it's triggered to the time the spikes come up. That means, just use a speed potion to walk right over it.
Post Sun Aug 31, 2003 6:21 am
 View user's profile



All times are GMT.
The time now is Tue Apr 16, 2019 7:01 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.