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Ask the developers (Kai Rosenkranz)
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RPGDot Forums > Gothic 3 General

Author Thread
RoiDanton
Eager Tradesman
Eager Tradesman




Joined: 28 Jul 2004
Posts: 26
Location: Terra
Ask the developers (Kai Rosenkranz)
   

Hi @ll

some news for you. You donīt have to register there.

Thread

quote:
Originally posted by Glockenbeat
Hi guys !

You now have the chance to ask Kai Rosenkranz, developer at Piranha Bytes, your questions about Gothic 3.
From February 2nd on he will take a look at them and give answers for some time.

How this is going to work:
You do not post your questions directly, but send them by eMail to gothic.jowood@gmx.de. The Moderators will go through them and post them in this thread to keep order alive. The only people posting into this thread will be the moderators and Kai Rosenkranz aka KaiRo.

Please do not send us eMails regarding the release date or the minimum hardware requirements, because if you do most of the mails will consist of these questions. But don't be afraid - we'll ask anyway.

For discussion use this thread or another thread dealing with the particular topics.

- Glockenbeat

_________________
English Gothic 2 Database
Post Mon Jan 30, 2006 7:05 pm
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Sem
Solid as a Rock
Solid as a Rock




Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot
   

Give it a newspost.

Thanks for pointing it out.
_________________
"Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
Post Tue Jan 31, 2006 11:54 am
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RoiDanton
Eager Tradesman
Eager Tradesman




Joined: 28 Jul 2004
Posts: 26
Location: Terra
   

If you have still got a question left, then send it now. From midnight (12 a.m. MET) we will ignore mails which we get after midnight or later.
But many questions which were sent before will be asked next time.
_________________
English Gothic 2 Database
Post Mon Feb 13, 2006 6:28 pm
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Ratavuk
Noble Knight
Noble Knight




Joined: 08 May 2005
Posts: 213
Location: I-Net
   

Oh, they have got my query in their next 25 question round but they did change the meaning of my issue a little bit. My question was how they did change the ai in regard of exploits. For example, when you are in the mining colony there was an exploit at the entrance of the castle where you could kill all orks around the castle without a problem because the ai was not right at this place.
And it was always funny when you shoot at someone with a bow down in a valley they always wanted to go up the hills which is just stupid. I hope PB will take care of this in their next game.
Post Tue Feb 28, 2006 1:53 pm
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