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What would you change for next tes game?
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RPGDot Forums > Morrowind - General

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Paladin1124
Keeper of the Gates
Keeper of the Gates




Joined: 06 Mar 2002
Posts: 101
   

I'd like to see some major changes. Morrowind was a pretty big disappointment. Don't get me wrong I like Morrowind, it was an ok game....but after 3 years in development you'd think it would be a little better.

In the next TES I'd like to see

---More life-like NPCs. I'm not asking for Gothic style NPCs, but the vast majority of Morrowind's NPCs were flat and boring. They seemed lifeless. I'd also like to have conversations in NPCs, not cookie-cutter responses from a list of topics.

---Non-linearity. While Morrowind did give you alot of freedom, it totally blew it at the end. Your character was forced into a single path, with a single outcome. I ended up having an ending contrary to how I roleplayed my character throughout the entire game. Talk about disappointing.

---Multiple endings. For a game with so much freedom, your actions should have consequences. It also boosts a game's replay value.

---Tone down enchanting and spellmaking. Way too easy to make superweapons.

---More life. Morrowind felt lifeless while you were on the road. There should have been some random encounters, or merchants and such on the road.(some mods take care of this, but it shouldn't have come down to players to mod this) There also wasn't much wildlife, and half of what you ran into where those dino-birds.(forget what the game called them, I haven't played since June)

---Varied NPCs. Children, old-times, fat, skinny ect should have all be represented.

---Horses. Did they go exctinct after Daggerfall?

---Better character animations. Characters shouldn't look like they just got sodomized while they are walking around.

---Rewards for becoming top dog in a particular guild
Post Thu Mar 06, 2003 5:37 pm
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cfmdobbie
High Emperor
High Emperor




Joined: 01 Jul 2002
Posts: 1859
Location: London, England
   

quote:
Originally posted by Paladin1124
I'd like to see some major changes. Morrowind was a pretty big disappointment. Don't get me wrong I like Morrowind, it was an ok game....but after 3 years in development you'd think it would be a little better.


I have to say that I love it, and am very impressed that it *only* took three years to develop. The world is rich, there's tons of replayability, there's a huge number of things to do and I'm still finding out more every day. Difference of opinion.


quote:
---Non-linearity. While Morrowind did give you alot of freedom, it totally blew it at the end. Your character was forced into a single path, with a single outcome. I ended up having an ending contrary to how I roleplayed my character throughout the entire game. Talk about disappointing.

---Multiple endings. For a game with so much freedom, your actions should have consequences. It also boosts a game's replay value.


That's a pretty tall order. Doable, but pretty tricky. The more variation in things that can happen, the more work the developers have to do that won't be seen by one particular player. Also, the more diversion, the more chance of bugs - image having 20 different endings to make bug-free instead of one? It'd be great if they could do this though.

Actually, I'd like to see a game *without* a definite plot - you're not a hero and there's no momentous task for you to do. I'm not sure exactly how it'd work, but I'm sure it must be possible. You have to be a bit cleverer with rewards and character progression, so the player can decide what they want to achieve and it's their opinion whether they've achieved it or not. Bit of a radical concept, but I'm sure it's possible...


quote:
---Tone down enchanting and spellmaking. Way too easy to make superweapons.


Yeah, it's pretty hard to kill a Golden Saint and trap its soul. Once you've done so, you can make an item that makes it pretty easy. Wha?

There's a bit of a power-curve problem in Morrowind - things like enchanting get too powerful at high levels. However, you've got to have something for the higher-level characters to do...

My current opinion is that Bethesda never expected people to get so powerful characters - lots of things point to this. If you assume they were expecting people to cap out at level 30 or so, many of the power-curve problems go away.


quote:
---More life. Morrowind felt lifeless while you were on the road. There should have been some random encounters, or merchants and such on the road.(some mods take care of this, but it shouldn't have come down to players to mod this) There also wasn't much wildlife, and half of what you ran into where those dino-birds.(forget what the game called them, I haven't played since June)


Agreed. It'll be a lot more work, but it'd probably pay off. The problem with the games industry is that every game has to be better than the one before it. The standard way of doing this used to be to push more polygons and higher detail textures... This trend is coming to an end in my opinion, and RPGs are going to have a hard time of it. Bethesda will just have to make the game engine more complex with things like this added.

Cliffracers, by the way!


quote:
---Horses. Did they go exctinct after Daggerfall?


Horses may have been plentiful in Daggerfall, but this is Vvardenfell. It seems that Dunmer don't really go for them, and the rocky landscape would make them pretty useless anyway. Silt Striders can handle the terrain though, but are too big for a single person to use. The solution? No horses and a Silt Strider service. Makes sense in my opinion!
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Post Fri Mar 07, 2003 12:52 pm
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Namirrha
Noble Knight
Noble Knight




Joined: 03 May 2002
Posts: 218
Location: Utah County, Utah.
   

I've played some Morrowind in the last month and several things would really have helped like:

1. Better dialogue system. The current dialogue system feels artificial, clumsy. A Fallout-like dialogue system with many different choices would have been really neat. As it is, the current system is boring and all too often NPCs say the same thing. If they have nothing new to say, don't let me waste my time by asking them different keywords.

2. Balanced combat. By level 20ish, you can kill most things in the game. There should be areas off limits to lower leveled characters and reserved for higher level ones. Spells and weapons need their damage values tweaked. Many monsters need to be more powerful. Certain enchantments should be off limits to players, because they unbalance the game.

3. Better designed combat. Seeing my weapon hit and pass through a creature, yet knowing I missed is annoying. (My eyes say one thing, my mind knows the truth.) If my weapon misses, I'd like to see it miss or hear a sound that tells me my hit failed ("Your sword glances off the knight's helm.") Magic, for the most part, is alright, though it could have been more involving. They should've allowed body part targeting, such as slashing a guy in the leg slows him down or causes him to fall, shooting a guy in the head causes critical damage, etc. It's true you can swing a weapon three different ways, but each weapon usually has one preferred swing that causes max damage. They should've included the ability to do weapon combinations and such for warriors as they leveled up.

4. Better facial artwork. As Rhedd and his wife have shown, you can include high quality artwork and less polygons in Morrowind's engine. (Rhedd's Pretty Faces mod for those unfamiliar with his work: http://home.wnm.net/~bgriff/MW_Home.html ) The official character faces leave much to be desired. Bethesda should've included high resolution, differing faces like Rhedd did. But I think the rest of the game's designs and concepts are fabulous. Truly fantastic and foreign. Morrowind has an incredible engine, when used properly.

5. Better historical accuracy in their weapons and armor concerning weights. Most of the weapons and armor are ridiculously heavy. One of my friends enchanted an axe that weighed 60 lbs! The fire longsword I got in the beginning weighed 20 lbs! That's ten times over the average weight of the real thing. I am not asking for realism in how they are used, but this is an annoyance, because my character is constantly weighed down by just a few things in her inventory.

This said, Morrowind is still one of the better RPGs of last year, and a worthy RPG in its own right. It got many things right like an involving story, many quests, non-linearity, history, etc.
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Post Mon Mar 10, 2003 12:31 am
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