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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
Elder Scrolls 4: Oblivion - Early Mods |
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Despite Oblivion being less than a week old there are some useful mod efforts already, so I thought we'd take a quick look at a selection.
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<br>A must-have in my book is the excellent <a href="http://www.elderscrolls.com/forums/index.php?showtopic=295081&st=0" target="_blank">Improved UI Mods with No Markers 2.01</a>. This modifies the UI to fit 12 inventory lines instead of the usual 6, provides a bigger map and allows the compass markers to be switched off if desired (also available <a href="http://www.tessource.net/files/file.php?id=1825" target="_blank">here</a> if you don't want to read the details on the forum).
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<br>There are a bunch of .ini tweaks out there but the options are complex - this <a href="http://www.elderscrolls.com/forums/index.php?showtopic=283055" target="_blank">thread</a> discusses some tweaks to the grass density that worked wonders for me.
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<br>Moving on, <a href="http://www.elderscrolls.com/forums/index.php?showtopic=283055" target="_blank">change your race without starting over</a> and a <a href="http://www.elderscrolls.com/forums/index.php?showtopic=297892&st=0" target="_blank">level scaling mod</a>. Take a wander through <a href="http://www.tessource.net/" target="_blank">TES Source</a> for more. As always, read the details carefully and backup any files that will be replaced files just in case. |
Mon Mar 27, 2006 10:04 am |
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Guest
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""A must-have in my book is the excellent Improved UI Mods with No Markers 2.01. This modifies the UI to fit 12 inventory lines instead of the usual 6, provides a bigger map and allows the compass markers to be switched off if desired""
now that is very useful !. makes it better for me |
Mon Mar 27, 2006 10:12 am |
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araczynski
Eager Tradesman
Joined: 03 Apr 2002
Posts: 48
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thanks, that's exactly what i've been hoping for. i'll have to bookmark the site. |
Mon Mar 27, 2006 2:50 pm |
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