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A quarter of a class for EQ2
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wootbish
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A quarter of a class for EQ2
   

There 3 type of Enchanter/Cleric/Monk and so on in each classes. That mean if you are a enchanter and chosen the way of Charm/illusion class then you may not get clarity/speed buffs and vice versa, while another can only either have slow/resist/tash or speed/clarity. (Confused already)

That mean if you are a cleric and chosen the way of Healing then you may not get HP/Armor buffs and vice versa.

No... dont say one of these monk may not get a feign death.

...48 classes? One wizard nuke ice and another nuke fire?.

'Naaah, Bring back Brad McQuaid for playability sake.'
Post Fri Jan 30, 2004 3:02 am
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Remus
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EQ discussion ---> general MMORPGs forums

Maybe the generic forums title "RPGdot" should be named to "Administration office" or something.
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Post Fri Jan 30, 2004 4:17 am
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Danicek
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Moved to MMORPGs General.
You will get more response there (I hope) :].
Post Fri Jan 30, 2004 6:34 am
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wootbish
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Thank you, i'm just new here.

'But a vicious one when it come to mmorpg ; )'
Post Fri Jan 30, 2004 1:53 pm
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Ekim
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Erm... Hi Wootbish! I'm not entirely sure I get your question though (if it is a question). I'm personally not familiar enough with EQ2 to answer that, but I'm sure someone eill eventually. But... what is your question exactly?
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Post Fri Jan 30, 2004 4:25 pm
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Kiff
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Yeah, I don't see what your asking either. Welcome to the forums though.
Post Fri Jan 30, 2004 6:51 pm
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wootbish
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Well it is a question ; ). What i'm saying is that EQ2 are splitting classes in half (more than half to me) to what EQ classes are now. For instance an enchanter in EQ now can do Charm, Haste, Slow, blur, Root, Clarity (mana regen) and the like.

The question is known that EQ2 is making more classes but instead they are splittling those classes for instant - Enchanter may have the way of illusionist that perhap can have the spells of say slow, root, Clarity. But if you choose the way of Coercer, you may have Charm, Haste, Blur.

http://everquest2.station.sony.com/classes.jsp
Post Fri Jan 30, 2004 7:18 pm
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Kiff
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Yes, EQ2 will have plenty of classes for you to choose from.
Post Fri Jan 30, 2004 7:49 pm
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wootbish
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That is the points. They are cutting classes in halfs to make more half classes - not good.
Post Sat Jan 31, 2004 12:51 pm
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Ican
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Yup , I understand where you are coming from. EQ2 may have more classes to choose from, but they will be watered down versions of the existing ones in EQ1. Less abilities equals less versatility , fun and strategy.
Post Sat Jan 31, 2004 7:25 pm
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wootbish
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Perfectly explained Ican ; ).
Post Sun Feb 01, 2004 12:11 pm
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Ican
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From a developer's viewpoint it is probably easier to "balance" watered down classes that have fewer abilities.

The potential for lack of fun ...and variety concerns me however. I probably won't be trying EQ2. I've definitely developed an attitude of "once bitten twice shy" with the MMROPG genre. I'm going to become much more choosy as to what I pick. I sense this attitude is becoming more prevalent amongst fellow MMROPG veterans too.
Post Sun Feb 01, 2004 2:31 pm
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Ekim
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Well, I'm of the same mind as you are, Ican, if it means anything. We have to start making choices, as gamers. Basically, as the next couple of years will see many, many new titles come out, the determining factor deciding if I will actually buy a game or not, for me, will be classes in particular.

If a game has classes, I am not interested anymore. At all... Many games are scheduled to come out soon which are skill-based. I think that the past mmorpgs have done the class system to death, and none of them proved they could remove the grinding associated with the XP/Class system. Tedium I can cope with, but grinding is bad. I am not touching EQ2 if it is class based, it's as simple as that.
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Post Mon Feb 02, 2004 3:00 pm
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Ican
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Likewise Ekim. I don't care how big the developer/publisher is .... I won't be joining another levelling treadmill/class war either.

EVE Online is a nice example of a "different" system. It is skill based. There are flaws ....but it's a step in the right direction . I guess AC2 also has adopted a similar style.
Post Mon Feb 02, 2004 6:56 pm
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Ekim
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quote:
Originally posted by Ican
I guess AC2 also has adopted a similar style.

Not really, be careful. AC2 is very much a class-based game, even more so that the original was. Although it's true that it is very much more open-ended than most of the other class-based systems out there, you're still far too limited to be able to say that it's a true skill-based system.

You might want to keep your eyes on Middle Earth Online too since it will adopt a skill-based system with time-based advancement similar to Eve Online. Realms of Torment will have skills, and a lot more which I will not go through here.

Classes are outdone, it's time to move on I think...
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Post Mon Feb 02, 2004 7:53 pm
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