RPGDot Network    
   

 
 
Neverwinter Nights: Shadows of Undrentide
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Morrowind: Bloodmoon - Interview @ RPG Vault
  View previous topic :: View next topic
RPGDot Forums > News Comments

Author Thread
Moriendor
Black Ring Leader
Black Ring Leader




Joined: 19 Jul 2001
Posts: 1306
Location: Germany
Morrowind: Bloodmoon - Interview @ RPG Vault
   

'Morrowind: Bloodmoon' Project Lead Ashley Cheng is <a href="http://rpgvault.ign.com/articles/390/390344p1.html?fromint=1" target="_blank">questioned</a> about the 2nd official 'Morrowind' expansion pack over at RPG Vault. <br> <br>Here's a snip:<blockquote><em><strong>Jonric: How will Bloodmoon tie into Morrowind and Tribunal in terms of its story and settings? As well, given that Tribunal is widely regarded as less open-ended than Morrowind, what is your target in this regard for Bloodmoon?</strong> <br> <br><strong>Ashley Cheng</strong>: Well, you see, we never thought that anyone would actually kill Vivec. I mean, he's a god, for Vivec's sake. Why would you do this? Do you have any idea what a pain it was to handle all the different states for Vivec as we were writing Tribunal's storyline? And then some tough guy decides he's going to take Azura's Star and soul capture Vivec?? What the hell are you going to do with Vivec in your pocket??? <br> <br>Um, so where was I? <br> <br>We intentionally kept the expansion pack storylines independent of anything going on in Vvardenfell so that anyone could experience the expansion packs at any time. For Bloodmoon, we wanted to go back to the open-ended feel of Morrowind, where you would just go if you wanted to see what was over the next hill, where you didn't care what quests you had open, where all you wanted to do was explore the world. We created a brand new island with lots of dungeons and tombs and lakes and forests to explore.</em></blockquote>
Post Tue Mar 25, 2003 2:59 am
 View user's profile
Dov
Guards Lieutenant
Guards Lieutenant




Joined: 13 Mar 2003
Posts: 164
Location: USA
   

Woo-hoo! I am so stoked for this expansion! Tribunal was fun, but it felt much more linear than Morrowind, so I'm glad this one will be more open-ended. Plus, any game where you get to join a clan of werewolves fighting against humans or join the humans and fight werewolves sounds good to me!
Post Tue Mar 25, 2003 3:04 am
 View user's profile



All times are GMT.
The time now is Tue Apr 09, 2019 4:16 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.