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Tree graphics constantly flashing?
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RPGDot Forums > Gothic 2 - Troubleshooting

Author Thread
flyinj23
Village Dweller
Village Dweller




Joined: 18 Jun 2003
Posts: 1
Tree graphics constantly flashing?
   

Does anyone else have the problem with certain trees in the distance constantly flashing? It seems like any tree that's RIGHT on the edge of the fog plane flashes off and on very rapidly. Sometimes it doesn't happen, but usually at least one tree in the distance is doing it.

SYSTEM:

P4 2.5 ghz
GeForce 5900 Ultra
Latest Detonator drivers
WinXp
SBLive
Post Wed Jun 18, 2003 10:05 am
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[PB]Nico
Keeper of the Bugs
Keeper of the Bugs




Joined: 15 Jul 2001
Posts: 237
   

Have a look at the following params in [GOTHIC2]\System\Gothic.INI
zForceZBuffer, geforce3HackWBufferBug, and zSkyRenderFirst

- nico
Post Wed Jun 18, 2003 10:15 am
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Ragnar
High Emperor
High Emperor




Joined: 30 Oct 2001
Posts: 486
Location: NJ USA
   

The GForce hack worked for me...With very little performance degradation.
_________________
"That one hurt..."

Sylvio
Post Wed Jun 18, 2003 4:09 pm
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damifino
Village Dweller
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Joined: 04 Nov 2001
Posts: 14
   

quote:
Originally posted by NicoDE
Have a look at the following params in [GOTHIC2]\System\Gothic.INI
zForceZBuffer, geforce3HackWBufferBug, and zSkyRenderFirst

- nico


Hi nico,

Did ya'll ever get confirmation if newer rev's (44.xx) of the nvidia detenator driver smoothed over the problem or not?


-Damifino
Post Thu Jun 19, 2003 2:39 am
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[PB]Nico
Keeper of the Bugs
Keeper of the Bugs




Joined: 15 Jul 2001
Posts: 237
   

quote:
Originally posted by damifino
Did ya'll ever get confirmation if newer rev's (44.xx) of the nvidia detenator driver smoothed over the problem or not?
Nope.
The problem was introduced (better let's say, appeared the first time) anytime after Detonator 12.xx and AFAIK is still present. We contacted nVidia about the problem, but neither found the reason nor an solution (other than the hacks).
Just disable it and you'll see.

- nico
Post Thu Jun 19, 2003 3:10 am
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damifino
Village Dweller
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Joined: 04 Nov 2001
Posts: 14
   

quote:
Originally posted by NicoDE
quote:
Originally posted by damifino
Did ya'll ever get confirmation if newer rev's (44.xx) of the nvidia detenator driver smoothed over the problem or not?
Nope.
The problem was introduced (better let's say, appeared the first time) anytime after Detonator 12.xx and AFAIK is still present. We contacted nVidia about the problem, but neither found the reason nor an solution (other than the hacks).
Just disable it and you'll see.

- nico



Thanks for the feedback, saved me the effort of installing and uninstalling the new detinator drivers (as the old ones work better with my 4600). Zdrawskyfirst=0 will work fine I think .



-Damifino
Post Fri Jun 20, 2003 12:20 am
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Ragnar
High Emperor
High Emperor




Joined: 30 Oct 2001
Posts: 486
Location: NJ USA
   

quote:
Originally posted by NicoDE
Have a look at the following params in [GOTHIC2]\System\Gothic.INI
zForceZBuffer, geforce3HackWBufferBug, and zSkyRenderFirst

- nico


I have a 64mb GF4 Ti 4200 and have found that when I use the zSkyRenderFirst peram I do not need to implement the GF hack. And everything look great.
_________________
"That one hurt..."

Sylvio
Post Fri Jun 20, 2003 3:58 pm
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[PB]Nico
Keeper of the Bugs
Keeper of the Bugs




Joined: 15 Jul 2001
Posts: 237
   

quote:
Originally posted by Ragnar
...have found that when I use the zSkyRenderFirst peram I do not need to implement the GF hack...

Because the sky is rendered over the flickering trees, you can't see the flickering anymore.

.nico
Post Fri Jun 20, 2003 4:10 pm
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