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OctU
Keeper of the Gates
Joined: 24 Jan 2002
Posts: 114
Location: On an island beyond the realm of the Sea Barons |
Chapter 2, Werewolf Quest.
I talked to Neriuk and Ander about the werewolf situation, and received silver charms from Neriuk. Went into the Eisenfeldt's house, where the man and woman inside told me that the boy wasn't around and promptly asked me to leave. When I approached the door to the upstairs, the man warned me to get away from the stairs. I ignored his threats, suspecting that Urth was hiding up there.
Problem is, I couldn't find anyone upstairs. The room to the right was open, so I went in there and looted a chest. The door straight across from the stairway was locked, and I couldn't bash it, pick it, or open it with knock spell. If Urth is in the room behind this door, how do I open it or get him to leave? I have left the house and returned later a number of times, but I still can't find anyone upstairs and still can't open that locked door.
Anyone know how and where I find this kid? |
Mon Apr 28, 2003 5:27 pm |
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dteowner
Shoegazer
Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia |
He's up there. I had Tomi as my henchman and he had no trouble picking that lock, IIRC. _________________ =Proud Member of the Non-Flamers Guild=
=Benevolent Dictator, X2/X3 and Morrowind/Oblivion Forums=
Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys! |
Mon Apr 28, 2003 7:20 pm |
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OctU
Keeper of the Gates
Joined: 24 Jan 2002
Posts: 114
Location: On an island beyond the realm of the Sea Barons |
Oops, turns out I was playing with a reloaded game where I hadn't yet picked up the silver charms from Neriuk. And like many other quests, this one involved a door that couldn't be opened under any circumstances until something else in the quest was completed first. In fact, that door wasn't even locked anymore when I returned with the silver charms in my inventory. Just walked right up, opened the door, and out sprang a werewolf. |
Wed Apr 30, 2003 4:31 pm |
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