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Nature vs. Combat Mages
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RPGDot Forums > Dungeon Siege

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vaticide
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Joined: 21 Feb 2002
Posts: 1122
Location: One step behind a toddler bent on destruction.
   

Has anyone else noticed that since you don't seem to get a skill boost for healing nature mages progress VERY slowly compared to combat mages? You can, of course, have them zapping or etc. to do some damage to raise their skills, but due to the intense combat in the game I find healing is very important. Anyone else find this, and think you should get more of a skill boost for healing?


-v
Post Wed Apr 10, 2002 3:19 pm
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Aprogas
Village Leader
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Joined: 23 Mar 2002
Posts: 77
Location: Kingdom of the Netherlands
   

The spell Flash does major damage especially at higher levels. Summoning creatures can also help with raising your nature magic level. With Flash (and later Lightning Blast or Shock Wave) and the summon spells I have no problems at all with leveling my nature mages.

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Post Wed Apr 10, 2002 3:46 pm
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Danicek
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Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

Yes, exactly Vaticice.

I use two battle mages and one healing (natural) mage.
My battle mage is at level 22 in combat magics, my healing mage is at level 13.

He does nothing else than healing and he is very useful.
Post Wed Apr 10, 2002 4:01 pm
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Quedmar
Head Merchant
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Joined: 21 Feb 2002
Posts: 52
Location: Cedar Rapids, Iowa
Nature Mages
   

I basicly used my nature mages as Combat mages using lightning then lightning blast. I had 2 nature mages
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Post Wed Apr 17, 2002 6:53 pm
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ShadowMage
Eager Tradesman
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Joined: 03 Apr 2002
Posts: 44
Location: Denmark
   

In the early levels, the nature mage is levelling a little slow in comparison to my combat mage. But with Flash, I found that both mages rose approximately at the same rate.

And later in the game, you get Lightning which really helps you level.

But I couldn't have completed that game as good as I did without the buffs og healing spells my Nature Mage did. Simply lovely.
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Post Thu Apr 18, 2002 6:24 am
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when i finished the game my combat mage was lvl 53 and my nature mage was only 18............ flash uses to much mana so i dont use it... ice shards is better than flash.. no need for mana pot here!
Post Sat Apr 20, 2002 11:12 pm
 
Jak_the_red
Guest






   

I sat my Nature Mage in front of a Krug Chucker for 24 hours on auto-heal, at a rate where his mana would regen as fast as he auto healed himself and went from level 6 to level 17. This helped a lot. I came back twice and adjusted the damage rate by wearing different armor.
Post Tue Jun 11, 2002 9:10 pm
 
Fionn
Village Dweller
Village Dweller




Joined: 09 Jul 2002
Posts: 16
Nature magics
   

I ended my game with 2 nature mages and 1 combat mage. Let your nature mages switch of. Give them flash and let them level off really quickly. I had both my nature mages by the end level 40ish or more and finally had the game where i no longer needed heals for my melee. Let the casters swap off, healing and casting. Make sure they level. If you dont spend money on them..they will be weak as hell. Your nature mages are your life support. Healing winds is awesome for large groups. In the end all you will need is one casting healing winds, and the other nature mage casting the Large heal that heals 545 points or whatever. Near the end you are good to go, and hell better watch out.

Ended up having my main which was straight melee, 2 other straight up tanks, 2 bow chicks, and 3 magic casters. The combination worked very well. Its rough in the beginning keeping everyone alive but in the end your group is more powerful for it.

BTW I know the miniguns are cheap from goblin caves, but if your bowzons can wield the minigun that spits out pellets or whatever..it really raises their levels fast.
Post Sun Jul 28, 2002 12:42 pm
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lestat14
Tremere Vampire




Joined: 24 Jan 2003
Posts: 651
   

i have only played the demo and i honestly prefere the battle mage but i used a cheaqt to get in god mode when i made a nature mage because i was just curious of the ranks i would get when i leveled up....
Lestat
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Post Tue Mar 11, 2003 8:37 pm
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Hwoarang
Village Dweller
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Joined: 15 Jul 2003
Posts: 11
Location: Slovenija
   

When I played Dungeon Siege(it was a nice piece of time ago) I played with three fighters, one archer and two mages and both of them used only healing spells, because I recognized that is more usefull to have two healires and a good frontline.
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Post Wed Jul 16, 2003 8:06 pm
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