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Gothic 2 Morrowind mod Update!
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RPGDot Forums > Gothic 2 General

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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

lol yeah he runs really like Speedy Gonsales
Post Mon Jul 19, 2004 11:22 pm
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Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

You can also make him "run" very slow or walk very slow by applying "eowyn"
either before or after the "apply overlay overlaymds hum_sprint"
Post Tue Jul 20, 2004 10:18 am
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Byblos
Village Leader
Village Leader




Joined: 14 Dec 2003
Posts: 80
Location: USA, East
   

Huh?
Post Tue Jul 20, 2004 2:09 pm
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

quote:
Originally posted by Byblos
Huh?


Wolf ment that in Gothic 1
Post Tue Jul 20, 2004 2:17 pm
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Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

And if it's in a G2 mod it can still be activated for any human.
Post Tue Jul 20, 2004 2:38 pm
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Byblos
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Joined: 14 Dec 2003
Posts: 80
Location: USA, East
   

:: is lost ::
Post Tue Jul 20, 2004 10:17 pm
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Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

Yeah,

It's the difference between sprint and haste, one lasts for one minute and the other lasts for two, i'm giving you all good info's here. eowyn oviously slows then down, but the percentage slowdown of haste is slower than unhasted normal run, - - do you understand now?
Post Tue Jul 20, 2004 10:51 pm
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

wasnt there a potion that lasted for 5 min ? or was it only in G1
Post Wed Jul 21, 2004 11:38 am
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Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

@ Daedalus,

Not quite sure would have to do some timings with a stopwatch in gothic and G2.

@Byblos,

Sorry for not explaning, using marvin/command apply overlaymds human_sprint on a focus'd npc makes them run like mad until a save is made.

Eowyn on a focus makes them go slow (note the Tolkiem script)

so it would be good fun to see Mud in a mod to say run after some sheep which also would run away from him very fast, this would be in good standing with many of the jokes/humour about Mud on these forums.
Post Wed Jul 21, 2004 12:13 pm
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Jabberwocky
Noble Knight
Noble Knight




Joined: 06 Nov 2003
Posts: 208
Location: New York, USA
   

Yeah that Mud was a fast little bugger, that's for sure!!
_________________
"D'oh! I knew I should've saved sooner!"
Post Sat Jul 24, 2004 3:21 am
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Byblos
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Joined: 14 Dec 2003
Posts: 80
Location: USA, East
   

ahhh ok.... Well until I get some textures i dont know if ill be able to get much more done, but dont worry it WILL be completed!
Post Sat Jul 24, 2004 6:23 am
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Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

Byblos,

Did you try the downloadable Bink video player from radtools, i found it easy, it can convert and batch process, (but no dialogues) video files?

What textures are you specifically needing? - armours? helms?
Post Sat Jul 24, 2004 11:07 am
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Byblos
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Joined: 14 Dec 2003
Posts: 80
Location: USA, East
   

What would i use Bink for?

I really want to make the face of the gothic guy look exactly like the gothic guy, and i need my paladin armor to be textured by someone better at it then me
Post Sat Jul 24, 2004 12:42 pm
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Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

@Byblos,

quote:
If someone points me in the direction of a Movie recording program I could make a trailer or two!


Sorry if i got it wrong, i thought this would have been ideal.

quote:
I really want to make the face of the gothic guy look exactly like the gothic guy,


The head mesh and face textures are all in there:-

pc-hero head tex HUM_HEAD_V9_C1.tex (gothic)
pc-hero head compiled anim' HUM_HEAD_FIGHTER or PONY.MMB (gothic)

and others similar from G2. - are these not as required? just trying to help.
Post Sat Jul 24, 2004 2:14 pm
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

yup u could convert the textures from gothic to morrowind that way u get the exact faces and all to there also just make 2x bigger the faces and it is done cos in gothic is everything a little bit lesser than in morrowind
Post Sat Jul 24, 2004 4:40 pm
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