RPGDot Network    
   

 
 
Magic & Mayhem
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Search found 2 matches
Author Message
  Topic: About Siege weapons, birds, wind, UnderWaterMonsters, and...
xSMOKEx

Replies: 20
Views: 648

Post image iconForum: Gothic 2 General   Posted: Mon Oct 27, 2003 4:52 am   Subject: About Siege weapons, birds, wind, UnderWaterMonsters, and...
lol
how about Womens Undress Spell heh

well about what engine they will use dunno
but i would self like to know wich it is
well with some luck it will be one that has allready mod-tools out ...
  Topic: About Siege weapons, birds, wind, UnderWaterMonsters, and...
xSMOKEx

Replies: 20
Views: 648

Post image iconForum: Gothic 2 General   Posted: Sat Oct 25, 2003 10:53 am   Subject: About Siege weapons, birds, wind, UnderWaterMonsters, and...
uhmm (i am not sure about area changes in Doom3 but
as it is a modified q engine? i guess it will have kinda same probs?
maybe... and q3 eg has alot probs like u cant draw to many tris bec game slow ...
 
Page 1 of 1
All times are GMT
Jump to:  


Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.