Author |
Message |
Topic: Fallout 1 questions re: XP and manual |
_gator
Replies: 1
Views: 184
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Forum: Fallout Posted:
Mon Feb 27, 2006 2:42 pm Subject: Fallout 1 questions re: XP and manual |
1. http://www.rpgdot.com/phpBB2/viewtopic.php?t=60143
2. Try ebay or amazon I would guess. |
Topic: ToEE |
_gator
Replies: 11
Views: 869
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Forum: Dungeons and Dragons General Posted:
Tue Feb 21, 2006 1:39 pm Subject: ToEE |
"Smigmal Redhand"
I thought that might have been a bug. I was able to beat her when I saw her the second time by having my fighter do Whirlwind Attacks as I could not target her directly.
I def ... |
Topic: Please! Help me love Wizardry 8!!! |
_gator
Replies: 12
Views: 726
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Forum: Wizardry 8 Posted:
Mon Feb 20, 2006 4:58 pm Subject: Please! Help me love Wizardry 8!!! |
When you first get to Arnika, you are trying to avoid the fights if you can. As you level and gain equipment, you will find the fights easier. After a while, you start to feel that the monsters are ... |
Topic: Monastery Madness |
_gator
Replies: 8
Views: 327
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Forum: Wizardry 8 Posted:
Fri Feb 17, 2006 6:16 pm Subject: Monastery Madness |
Unequip all weapons. Start a fight. Put the battle on continuous. As combat procedes, your stealth skill will go up (slowly). I watch the battle every 30 minutes or so at first to make sure the ch ... |
Topic: Monastery Madness |
_gator
Replies: 8
Views: 327
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Forum: Wizardry 8 Posted:
Fri Feb 17, 2006 2:57 pm Subject: Monastery Madness |
Since your asking...
For a stealth party, I usually start them in the class that they will end up. For level 4, I make them Rogues. Waiting until level 4 to do the training makes it a little easi ... |
Topic: Monastery Madness |
_gator
Replies: 8
Views: 327
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Forum: Wizardry 8 Posted:
Fri Feb 17, 2006 2:07 pm Subject: Monastery Madness |
For lower monastery stealth training, I like the spiders in the area where you open the gate to the upper monastery.
For the upper monastery, I like the seeker rooms - especially the one with the l ... |
Topic: Houses that I can't get into. |
_gator
Replies: 8
Views: 266
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Forum: Wizardry 8 Posted:
Fri Feb 10, 2006 8:35 pm Subject: Houses that I can't get into. |
I've done it before, but it is not easy to do (lure monsters in so that Crock moves). As JDR13 says though, there's not much there anyway... |
Topic: Combining gadgets. |
_gator
Replies: 4
Views: 245
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Forum: Wizardry 8 Posted:
Fri Feb 10, 2006 8:30 pm Subject: Combining gadgets. |
For a lot of charge items, you can also sell the item to a vendor, then buy it back right away. When you buy it back, it will be fully charged. |
Topic: killing spree |
_gator
Replies: 2
Views: 192
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Forum: Wizardry 8 Posted:
Fri Feb 10, 2006 8:28 pm Subject: killing spree |
In fact, you can kill anyone in sight from the beginning and still be able to finish the game. There is always a way to get the required items. Just don't forget the bomb... |
Topic: trying out a mostly ranged party |
_gator
Replies: 4
Views: 234
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Forum: Wizardry 8 Posted:
Wed Feb 08, 2006 2:19 pm Subject: trying out a mostly ranged party |
The Horn of Prometheus is from Flamestryke's mod. You really should give it a try sometime Dte. |
Topic: No one touches the faerie |
_gator
Replies: 2
Views: 275
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Forum: Wizardry 8 Posted:
Wed Feb 08, 2006 2:06 pm Subject: No one touches the faerie |
Welcome to the forums!
So what's your next team going to be? |
Topic: Finally going to play Wiz. 8 Some questions for the experts. |
_gator
Replies: 40
Views: 1314
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Forum: Wizardry 8 Posted:
Wed Jan 25, 2006 3:14 pm Subject: Finally going to play Wiz. 8 Some questions for the experts. |
Hey, if an npc becomes hostile toward me for whatever reason, will they stay that way for the entire game?
Most likely. I've seen some instances where if you wait enough time, then they will event ... |
Topic: Finally going to play Wiz. 8 Some questions for the experts. |
_gator
Replies: 40
Views: 1314
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Forum: Wizardry 8 Posted:
Mon Jan 23, 2006 6:24 pm Subject: Finally going to play Wiz. 8 Some questions for the experts. |
When you talk to people in Arnika, they will mainly talk about three groups: the umpani, the t'rang, and the trynnies. Any one of these three is the next "logical" place to go besides going back to ... |
Topic: Finally going to play Wiz. 8 Some questions for the experts. |
_gator
Replies: 40
Views: 1314
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Forum: Wizardry 8 Posted:
Tue Jan 17, 2006 6:32 pm Subject: Finally going to play Wiz. 8 Some questions for the experts. |
Monk: Well, it depends on if you are going to be using weapons for the Monk or not. *grin* If you go martial arts, then you will be mainly concentrating there. There are some later game weapons th ... |
Topic: Fallout 2 perk requirements??? |
_gator
Replies: 1
Views: 185
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Forum: Fallout Posted:
Thu Dec 29, 2005 3:03 pm Subject: Fallout 2 perk requirements??? |
You should be able to find the manual at www.replacementdocs.com. |
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