Author |
Message |
Topic: Objects in the distance are flickering |
CarstenPB
Replies: 4
Views: 317
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Forum: Gothic 2 - Troubleshooting Posted:
Tue Jul 01, 2003 11:13 am Subject: Objects in the distance are flickering |
Much better seems to be the setting:
zForceZBuffer=1;
The flashing polys in the distant are a result of driver-misinterpreted
depth information while using a w-buffer.
If you use a z Buffer, ... |
Topic: View? |
CarstenPB
Replies: 10
Views: 250
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Forum: Gothic 2 General Posted:
Fri Jun 07, 2002 8:48 am Subject: best of both worlds |
Hi all
I hope we tried to include the best of both worlds.
There are situations where you can't play in 1st person mode,
e.g. during dialogs, fighting, focus interactions etc.
This was p ... |
Topic: Environmental audio in Gothic??? |
CarstenPB
Replies: 18
Views: 344
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Forum: Gothic - General Posted:
Tue Jan 15, 2002 10:19 pm Subject: Environmental audio in Gothic??? |
On 2002-01-12 07:46, bigkabuto wrote:
yeah i have the same, when i change miles fast sound to EAX2, i don't hear footsteps anymore and the game crashes alot then
could you perhaps give more in ... |
Topic: Gothic Doesn't start Up |
CarstenPB
Replies: 51
Views: 2217
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Forum: Gothic - Troubleshooting Posted:
Wed Jan 09, 2002 12:12 am Subject: Gothic Doesn't start Up |
hi.
have you tried the lastest patch 1.08k ?
could probably help
Carsten
Piranha-Bytes |
Topic: Environmental audio in Gothic??? |
CarstenPB
Replies: 18
Views: 344
|
Forum: Gothic - General Posted:
Wed Jan 09, 2002 12:05 am Subject: Environmental audio in Gothic??? |
hi, I worked on the sound system of gothic
the indoor locations (orctempel, the mines)
add an optional reverb effect.
there really was a plan to fully implement the eax specs for every locati ... |
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