Author |
Message |
Topic: DarkSpace: Game Staff Consents to Rape @ Official Forums |
Loremaster
Replies: 7
Views: 1057
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Forum: News Comments Posted:
Tue Mar 14, 2006 12:16 am Subject: DarkSpace: Game Staff Consents to Rape @ Official Forums |
Well that's one game I can now happily ignore.
What a crass decision. I'm not sure which it says more about, the judgement of the moderators or the immaturity of the posters who campaigned for the ... |
Topic: D&D Online: Impressions @ GameSpy |
Loremaster
Replies: 2
Views: 537
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Forum: News Comments Posted:
Wed Mar 08, 2006 8:00 pm Subject: D&D Online: Impressions @ GameSpy |
The biggest problem for the casual player isn't the poor soloability, which is pretty much capable of being worked round at least until the higher levels unless you pick the wrong ie mage-type class. ... |
Topic: Solo vs Group: Bitter Enemies or Long Lost Friends? @ GamerG |
Loremaster
Replies: 15
Views: 756
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Forum: News Comments Posted:
Thu Feb 23, 2006 2:16 pm Subject: Solo vs Group: Bitter Enemies or Long Lost Friends? @ GamerG |
Those are indeed the right names for the acronyms.
Asherons Call 2 is closed now. Lineage 2 is a long combat grind, it is soloable but it's also open PvP and bedevilled still I believe by gold farm ... |
Topic: Solo vs Group: Bitter Enemies or Long Lost Friends? @ GamerG |
Loremaster
Replies: 15
Views: 756
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Forum: News Comments Posted:
Mon Feb 20, 2006 11:46 pm Subject: Solo vs Group: Bitter Enemies or Long Lost Friends? @ GamerG |
Both the original article and the ensuing discussion fail to address two important issues central to the topic of soloing versus grouping.
First, no mention is made of those who want to solo most i ... |
Topic: Editorial: A New Way To Help Casual Players? @ Gamasutra |
Loremaster
Replies: 8
Views: 243
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Forum: News Comments Posted:
Tue Feb 14, 2006 4:50 pm Subject: Editorial: A New Way To Help Casual Players? @ Gamasutra |
So you're saying that because I don't have 30+ hours to commit to the game like the slew of college/high schoolers on mommy and daddy's credit card, I shouldn't play?
That's a tad insulting to thos ... |
Topic: Editorial: A New Way To Help Casual Players? @ Gamasutra |
Loremaster
Replies: 8
Views: 243
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Forum: News Comments Posted:
Mon Feb 13, 2006 9:57 pm Subject: Editorial: A New Way To Help Casual Players? @ Gamasutra |
I understand your time constraints, rheric, but the simple truth is that if you can't commit sufficient time to playing a MMORPG in order to make what you would consider to be meaningful progress (I p ... |
Topic: Editorial: A New Way To Help Casual Players? @ Gamasutra |
Loremaster
Replies: 8
Views: 243
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Forum: News Comments Posted:
Sun Feb 12, 2006 11:21 pm Subject: Editorial: A New Way To Help Casual Players? @ Gamasutra |
It's a nonsensical idea in my view.
"Give them a reason to hit the ‘Next' button."
The reason should be a desire to play the game. If you don't have that desire sufficiently to be bothered to pl ... |
Topic: SWG: John Smedley Responds to Critics @ Official Forums |
Loremaster
Replies: 8
Views: 507
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Forum: News Comments Posted:
Sun Jan 29, 2006 1:50 am Subject: SWG: John Smedley Responds to Critics @ Official Forums |
Whilst I believe my comments were entirely reasonable, it was never my intention to cause anyone offence so my apologies for that. |
Topic: SWG: John Smedley Responds to Critics @ Official Forums |
Loremaster
Replies: 8
Views: 507
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Forum: News Comments Posted:
Sun Jan 29, 2006 12:08 am Subject: SWG: John Smedley Responds to Critics @ Official Forums |
Actually I've learnt in life that it's not a bad idea when a mistake is made to admit it and apologise, rather than going on the offensive over it. No matter the triviality of a mistake, the guy in c ... |
Topic: SWG: John Smedley Responds to Critics @ Official Forums |
Loremaster
Replies: 8
Views: 507
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Forum: News Comments Posted:
Sat Jan 28, 2006 8:11 pm Subject: SWG: John Smedley Responds to Critics @ Official Forums |
I can't believe this 2 months old Producer's Letter is being presented on this site as if it were this week's news.
Does no-one bother to check the date on this kind of thing? |
Topic: EverQuest 2: Beta Impressions @ RPG Vault |
Loremaster
Replies: 8
Views: 195
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Forum: News Comments Posted:
Wed Oct 06, 2004 11:21 pm Subject: EverQuest 2: Beta Impressions @ RPG Vault |
you feel like big bossy Sony is watching you wherever you go .
Exactly, that's why I would never beta test for Microsoft - they really CAN watch you wherever you go !
Glad we're at one ... |
Topic: EverQuest 2: Beta Impressions @ RPG Vault |
Loremaster
Replies: 8
Views: 195
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Forum: News Comments Posted:
Wed Oct 06, 2004 10:25 pm Subject: EverQuest 2: Beta Impressions @ RPG Vault |
I'm not gung-ho, I'm simply aware from the public forum of the enormous pressure beta testers are under on EQ2 in relation to the NDA, as opposed to WoW where Blizzard didn't feel they needed the prot ... |
Topic: EverQuest 2: Beta Impressions @ RPG Vault |
Loremaster
Replies: 8
Views: 195
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Forum: News Comments Posted:
Wed Oct 06, 2004 9:16 pm Subject: EverQuest 2: Beta Impressions @ RPG Vault |
I accept that no developer will take action against positive press. Unfortunately, all that means is that irrespective of the quality of a beta all that will be printed will be positive (Horizons, any ... |
Topic: EverQuest 2: Beta Impressions @ RPG Vault |
Loremaster
Replies: 8
Views: 195
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Forum: News Comments Posted:
Wed Oct 06, 2004 7:12 pm Subject: EverQuest 2: Beta Impressions @ RPG Vault |
Unless you've been expressly authorised by SOE to report on the beta, in which case that should be clearly stated in the article, your report is in clear breach of the NDA and should be withdrawn. It ... |
Topic: Ekim's Gamer View: Lineage II First Impressions |
Loremaster
Replies: 6
Views: 181
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Forum: News Comments Posted:
Sat May 15, 2004 2:21 am Subject: Ekim's Gamer View: Lineage II First Impressions |
The whole preview seems to rest on the fact that the global chat was horrendous and couldn't be disabled.
Fact is, first that the global chat improved no end once the freeloaders left at the end of ... |
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