Author |
Message |
Topic: Top 10 RPGs of All Time @ eToychest |
olaf73
Replies: 7
Views: 356
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Forum: News Comments Posted:
Tue Jun 22, 2004 5:26 am Subject: Top 10 RPGs of All Time @ eToychest |
Hmm why is that curious? There are a lot of folks, myself included, that consider console RPGs to generally not be very RPG-like.
That being said, I think their list is questionable. |
Topic: I think I found a bug: things disappear from my inventory. |
olaf73
Replies: 13
Views: 543
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Forum: Gothic 2 - Troubleshooting Posted:
Sun Jul 06, 2003 1:34 am Subject: I think I found a bug: things disappear from my inventory. |
Is there a list of item codes somewhere? Or does anyone know the ones for Sun Aloe and/or the key to Salendril's chest?
Thanks
olaf |
Topic: SWG: Most successful launch of an MMO ever... |
olaf73
Replies: 26
Views: 646
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Forum: News Comments Posted:
Sat Jul 05, 2003 11:11 pm Subject: SWG: Most successful launch of an MMO ever... |
What a bunch of shit. Neither SOE nor Lucasarts has any shame.
olaf |
Topic: Objects in the distance are flickering |
olaf73
Replies: 4
Views: 317
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Forum: Gothic 2 - Troubleshooting Posted:
Thu Jul 03, 2003 12:17 am Subject: Objects in the distance are flickering |
Much better seems to be the setting:
zForceZBuffer=1;
The flashing polys in the distant are a result of driver-misinterpreted
depth information while using a w-buffer.
If you use a z Buffer, ... |
Topic: bow vs. crossbow |
olaf73
Replies: 48
Views: 2006
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Forum: Gothic 2 General Posted:
Thu Jul 03, 2003 12:14 am Subject: bow vs. crossbow |
I think Crossbows are the best choice by far. They have lower dex requirements and they do more damage, and they dont fire that much slower. Certainly fast enough to kill a single target before it c ... |
Topic: Map(s) included? |
olaf73
Replies: 21
Views: 742
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Forum: Gothic 2 General Posted:
Thu Jul 03, 2003 12:11 am Subject: Map(s) included? |
What is the problem with having a goddamn map that pops up instantly and one that you can notate?
The way mapping works in game is poor design. Tedium and frustration ought not be part of gameplay ... |
Topic: Map(s) included? |
olaf73
Replies: 21
Views: 742
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Forum: Gothic 2 General Posted:
Tue Jul 01, 2003 11:41 pm Subject: Map(s) included? |
Please lets not go overboard. Its 'realistic' to have a delay when looking at the map so thats ok? Give me a break how far would you carry that idea? Its a pain in the ass is what it is and its ann ... |
Topic: Gothic 2 Add-On |
olaf73
Replies: 9
Views: 518
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Forum: Gothic 2 General Posted:
Thu Jun 26, 2003 5:38 pm Subject: Gothic 2 Add-On |
Its supposed to be out in August right, at least in Germany? Are there no gameplay details available? It seems like their would be when a product is just two months out.
olaf |
Topic: Gothic 2 is awesome in every respect but voice acting - Why? |
olaf73
Replies: 39
Views: 817
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Forum: Gothic 2 General Posted:
Thu Jun 26, 2003 5:36 pm Subject: Gothic 2 is awesome in every respect but voice acting - Why? |
I think the voice acting is better in G2 than G1, at least in the English versions. The voices are the same in many cases, but they seem to be more familiar with their lines and/or have more experien ... |
Topic: Patch? |
olaf73
Replies: 9
Views: 644
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Forum: Gothic 2 General Posted:
Thu Jun 26, 2003 5:34 pm Subject: Patch? |
Yeah I cant hear footsteps most of the time, and there seems to be a lot of 'dead spots' in the game where there are no ambient sounds, or perhaps they are being played at a really low volume.
olaf |
Topic: Some questions about combat skills |
olaf73
Replies: 1
Views: 251
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Forum: Gothic 2 Spoilers Posted:
Thu Jun 26, 2003 5:33 pm Subject: Some questions about combat skills |
The manual says as your skill increases, you are more likely to hit and more likely to score a 'critical' hit, which uses your strength to augment the damage done.
So, yes increasing skill means yo ... |
Topic: Map(s) included? |
olaf73
Replies: 21
Views: 742
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Forum: Gothic 2 General Posted:
Thu Jun 26, 2003 5:14 pm Subject: Map(s) included? |
The ingame map is implemented poorly. It has a noticeable delay in coming up, and you cant notate it. Given that, a paper map would be much preferred, at least by me, as 1) I could notate it and 2) ... |
Topic: Gothic 2 Add-On |
olaf73
Replies: 9
Views: 518
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Forum: Gothic 2 General Posted:
Wed Jun 25, 2003 11:48 pm Subject: Gothic 2 Add-On |
Hmm I didnt quite follow what you said about Atari. Does that mean an English version is going to be released later in the year?
Anyone have any details about the storyline/setting for this one? ... |
Topic: Gothic 2 is awesome in every respect but voice acting - Why? |
olaf73
Replies: 39
Views: 817
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Forum: Gothic 2 General Posted:
Wed Jun 25, 2003 11:45 pm Subject: Gothic 2 is awesome in every respect but voice acting - Why? |
I cant stand Lee's voice, and that actor voices a lot of characters also.
olaf |
Topic: Becoming stronger in Khornis |
olaf73
Replies: 3
Views: 391
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Forum: Gothic 2 Spoilers Posted:
Wed Jun 25, 2003 11:43 pm Subject: Becoming stronger in Khornis |
Hmm I think Harad will only increase your strength if you are apprenticing with him. Carl will increase it for 50gold. There is a Militia Blacksmith in town also, he wont train you unless you are Mi ... |
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