Author |
Message |
Topic: What works, What doesn't ... in an RPG? |
Lysiander
Replies: 8
Views: 452
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Forum: CRPGs General Posted:
Sat Jun 04, 2005 7:04 am Subject: What works, What doesn't ... in an RPG? |
Well, what I think makes an RPG a good game, beyond the obvious things like a good story, is that the world and it's characters feel alive.
For instance, when I walk through Gothic and realize im ou ... |
Topic: Dungeon Lords: Review @ Gamers Hell |
Lysiander
Replies: 44
Views: 1844
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Forum: News Comments Posted:
Mon May 16, 2005 11:06 am Subject: Dungeon Lords: Review @ Gamers Hell |
Well, after having played the game for about 15 hours now, I must say I have to take a few things back. The game is nowhere near as bad as the first review made it out to be. (At least not patched, I ... |
Topic: Dungeon Lords: Review @ Gamers Hell |
Lysiander
Replies: 44
Views: 1844
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Forum: News Comments Posted:
Fri May 13, 2005 7:40 pm Subject: Dungeon Lords: Review @ Gamers Hell |
The way i see it if a guy and a couple of his friends built a house, and they poored their heart into it, and instead of going for the regular bland design desided to really go all out and add a mosia ... |
Topic: Dungeon Lords: Review @ Gamers Hell |
Lysiander
Replies: 44
Views: 1844
|
Forum: News Comments Posted:
Fri May 13, 2005 10:36 am Subject: Dungeon Lords: Review @ Gamers Hell |
I kind of agree with Amparo. I recall times when finding a bug in a game was a rarity. Granted, that was a long time ago and games have exponentially grown in size since then, but still there is a dif ... |
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