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Search found 38 matches
Author Message
  Topic: grumble, grumble... dumb mutants...
StarkeRealm

Replies: 26
Views: 958

Post image iconForum: Fallout   Posted: Sun Dec 07, 2003 6:10 pm   Subject: grumble, grumble... dumb mutants...
Last time I played it with Taxen, minigun and rocket launchers was the simple solution to the mutie problem. With the Fast Shooter (not sure about the name, but the one that reduces the AP cost for sh ...
  Topic: Changing your appearence
StarkeRealm

Replies: 8
Views: 264

Post image iconForum: Morrowind - General   Posted: Fri Dec 05, 2003 8:01 pm   Subject: Changing your appearence
There is a command, I think it's: "Enable RaceMenu" or something like that, unfortunately I cant Check on it at the moment as my install's gone screwy, I do remember that if you use it more than once ...
  Topic: opinions on multi-classing?
StarkeRealm

Replies: 36
Views: 916

Post image iconForum: Neverwinter Nights - General   Posted: Thu Nov 27, 2003 3:56 pm   Subject: Pen and Paper multi-classing
First, I'll admit that I don't have and have never played NWN, however from the perspective of a P&P player.

I've allways thought that multiclassing was intended to provide a depth to a charact ...
  Topic: System requirements???
StarkeRealm

Replies: 21
Views: 867

Post image iconForum: Knights of the Old Republic   Posted: Thu Nov 27, 2003 12:50 pm   Subject: About the drivers
Mookmaster, you read my thouts before I had them
Unfortunatly I'm working from a laptop and the nvidia drivers that include OpenGL 1.4 aren't availible from toshiba, nvnews does have a relivant th ...
  Topic: Comparison
StarkeRealm

Replies: 20
Views: 1920

Post image iconForum: Knights of the Old Republic   Posted: Thu Nov 27, 2003 12:19 pm   Subject: After 12 hours
There are some similarities, but they are fairly passing, all of the NPC dialoge is spoken, the pc's isn't, there are three classes you can chose from at the begining and then there are three more tha ...
  Topic: Gothic 2: Review @ Games Domain
StarkeRealm

Replies: 13
Views: 519

Post image iconForum: News Comments   Posted: Sun Nov 16, 2003 9:38 am   Subject: Gothic 2: Review @ Games Domain
I wish someone had mentioned that the quote button defalts to Guest when not logged in...

seems like he spent next to no time on both games. A prejudice view, his played gothic 1 and glanced at got ...
  Topic: Where can I get Fallout 1/2 (not online)?
StarkeRealm

Replies: 8
Views: 286

Post image iconForum: Fallout   Posted: Tue Nov 11, 2003 5:31 pm   Subject: Re: Got it!
Right now I'm aiming for an intelligent gunshooter with bad luck:

5 STR
7 PERCEPTION
7 INT
5 CHARISMA
7 AGILITY
4 LUCK
5 ENDURANCE


Looks like you've got a gunslinger with fair luck.
...
  Topic: How long to complete Fallout 2.
StarkeRealm

Replies: 10
Views: 368

Post image iconForum: Fallout   Posted: Tue Nov 11, 2003 5:07 pm   Subject: How long to complete Fallout 2.
Technicaly I seem to remember that it's possible to play through the game (including a large number of sidequests) in about 40 hours, but when I did that I already knew what, when and where I was goin ...
  Topic: How good are these games, in terms of NPC interaction/A.I.?
StarkeRealm

Replies: 14
Views: 266

Post image iconForum: CRPGs General   Posted: Sun Oct 26, 2003 12:31 pm   Subject: Re: How good are these games, in terms of NPC interaction/A.
Fallout and Fallout 2 - Excellent dialogs. The A.I. of your companions can be scary sometimes.
*Cringes when Marcus pulls out his minigun.*
Hit the enemy, not me!!
That had more to do with the SPEC ...
  Topic: Planescape - Torment
StarkeRealm

Replies: 19
Views: 802

Post image iconForum: Dungeons and Dragons General   Posted: Sun Oct 26, 2003 12:00 pm   Subject: Planescape - Torment
Blacklight if you live in the states, interplay re-released a version of Planescape about two, maybe three years ago, as part of a dual game arangement, there are still copies floating around in the p ...
  Topic: original settings in RPGs
StarkeRealm

Replies: 37
Views: 801

Post image iconForum: CRPGs General   Posted: Sun Oct 26, 2003 11:51 am   Subject: Arcanum?
A few ideas

What about Arcanum, yes it's a tolken rip, (sort of.) But, it was set durring a traditional D&D setting going through an industrial revolution sortof the US circa 1890. It was in my ...
  Topic: Level up help
StarkeRealm

Replies: 16
Views: 386

Post image iconForum: Morrowind - General   Posted: Thu Aug 07, 2003 1:13 pm   Subject: Level up help
It's Possible, I haven't but I did have a Knight that was very close, mid 90s or 100 in every attribute. (Str of 170 with enchanted armor) But If you work at it a level 10 character can have a scor ...
  Topic: Catching Vampirisim after finishing main quest?
StarkeRealm

Replies: 5
Views: 182

Post image iconForum: Morrowind - General   Posted: Sat Jul 19, 2003 9:51 pm   Subject: Console options
If your up for it you can use a console command to catch vamparisim, if not then Ignore this

I think i remember that it goes something like this:
Player->Addspell, "Vampire Blood (Clan name)"
...
  Topic: The Atronach - interesting side-effects (long)
StarkeRealm

Replies: 4
Views: 272

Post image iconForum: Morrowind - General   Posted: Sat Jul 19, 2003 9:42 pm   Subject: Main Quest(ion)
The mainquest spells (ie the granting of imunities, by the corprus cure and others) are scripted events, and aren't suposed to be cast on the character (think of the addspell command) instead the game ...
  Topic: Possible Bloodmoon/Tribunal conflict
StarkeRealm

Replies: 7
Views: 342

Post image iconForum: Morrowind - General   Posted: Sat Jul 19, 2003 9:29 pm   Subject: Thanks
I'll have to remember those console commands. Also the patch should fix this. I've been a bit out of touch recently.

Thanks again.
 
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