Author |
Message |
Topic: grumble, grumble... dumb mutants... |
StarkeRealm
Replies: 26
Views: 958
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Forum: Fallout Posted:
Sun Dec 07, 2003 6:10 pm Subject: grumble, grumble... dumb mutants... |
Last time I played it with Taxen, minigun and rocket launchers was the simple solution to the mutie problem. With the Fast Shooter (not sure about the name, but the one that reduces the AP cost for sh ... |
Topic: Changing your appearence |
StarkeRealm
Replies: 8
Views: 264
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Forum: Morrowind - General Posted:
Fri Dec 05, 2003 8:01 pm Subject: Changing your appearence |
There is a command, I think it's: "Enable RaceMenu" or something like that, unfortunately I cant Check on it at the moment as my install's gone screwy, I do remember that if you use it more than once ... |
Topic: opinions on multi-classing? |
StarkeRealm
Replies: 36
Views: 916
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Forum: Neverwinter Nights - General Posted:
Thu Nov 27, 2003 3:56 pm Subject: Pen and Paper multi-classing |
First, I'll admit that I don't have and have never played NWN, however from the perspective of a P&P player.
I've allways thought that multiclassing was intended to provide a depth to a charact ... |
Topic: System requirements??? |
StarkeRealm
Replies: 21
Views: 867
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Forum: Knights of the Old Republic Posted:
Thu Nov 27, 2003 12:50 pm Subject: About the drivers |
Mookmaster, you read my thouts before I had them
Unfortunatly I'm working from a laptop and the nvidia drivers that include OpenGL 1.4 aren't availible from toshiba, nvnews does have a relivant th ... |
Topic: Comparison |
StarkeRealm
Replies: 20
Views: 1920
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Forum: Knights of the Old Republic Posted:
Thu Nov 27, 2003 12:19 pm Subject: After 12 hours |
There are some similarities, but they are fairly passing, all of the NPC dialoge is spoken, the pc's isn't, there are three classes you can chose from at the begining and then there are three more tha ... |
Topic: Gothic 2: Review @ Games Domain |
StarkeRealm
Replies: 13
Views: 519
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Forum: News Comments Posted:
Sun Nov 16, 2003 9:38 am Subject: Gothic 2: Review @ Games Domain |
I wish someone had mentioned that the quote button defalts to Guest when not logged in...
seems like he spent next to no time on both games. A prejudice view, his played gothic 1 and glanced at got ... |
Topic: Where can I get Fallout 1/2 (not online)? |
StarkeRealm
Replies: 8
Views: 286
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Forum: Fallout Posted:
Tue Nov 11, 2003 5:31 pm Subject: Re: Got it! |
Right now I'm aiming for an intelligent gunshooter with bad luck:
5 STR
7 PERCEPTION
7 INT
5 CHARISMA
7 AGILITY
4 LUCK
5 ENDURANCE
Looks like you've got a gunslinger with fair luck.
... |
Topic: How long to complete Fallout 2. |
StarkeRealm
Replies: 10
Views: 368
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Forum: Fallout Posted:
Tue Nov 11, 2003 5:07 pm Subject: How long to complete Fallout 2. |
Technicaly I seem to remember that it's possible to play through the game (including a large number of sidequests) in about 40 hours, but when I did that I already knew what, when and where I was goin ... |
Topic: How good are these games, in terms of NPC interaction/A.I.? |
StarkeRealm
Replies: 14
Views: 266
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Forum: CRPGs General Posted:
Sun Oct 26, 2003 12:31 pm Subject: Re: How good are these games, in terms of NPC interaction/A. |
Fallout and Fallout 2 - Excellent dialogs. The A.I. of your companions can be scary sometimes.
*Cringes when Marcus pulls out his minigun.*
Hit the enemy, not me!!
That had more to do with the SPEC ... |
Topic: Planescape - Torment |
StarkeRealm
Replies: 19
Views: 802
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Forum: Dungeons and Dragons General Posted:
Sun Oct 26, 2003 12:00 pm Subject: Planescape - Torment |
Blacklight if you live in the states, interplay re-released a version of Planescape about two, maybe three years ago, as part of a dual game arangement, there are still copies floating around in the p ... |
Topic: original settings in RPGs |
StarkeRealm
Replies: 37
Views: 801
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Forum: CRPGs General Posted:
Sun Oct 26, 2003 11:51 am Subject: Arcanum? |
A few ideas
What about Arcanum, yes it's a tolken rip, (sort of.) But, it was set durring a traditional D&D setting going through an industrial revolution sortof the US circa 1890. It was in my ... |
Topic: Level up help |
StarkeRealm
Replies: 16
Views: 386
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Forum: Morrowind - General Posted:
Thu Aug 07, 2003 1:13 pm Subject: Level up help |
It's Possible, I haven't but I did have a Knight that was very close, mid 90s or 100 in every attribute. (Str of 170 with enchanted armor) But If you work at it a level 10 character can have a scor ... |
Topic: Catching Vampirisim after finishing main quest? |
StarkeRealm
Replies: 5
Views: 182
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Forum: Morrowind - General Posted:
Sat Jul 19, 2003 9:51 pm Subject: Console options |
If your up for it you can use a console command to catch vamparisim, if not then Ignore this
I think i remember that it goes something like this:
Player->Addspell, "Vampire Blood (Clan name)"
... |
Topic: The Atronach - interesting side-effects (long) |
StarkeRealm
Replies: 4
Views: 272
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Forum: Morrowind - General Posted:
Sat Jul 19, 2003 9:42 pm Subject: Main Quest(ion) |
The mainquest spells (ie the granting of imunities, by the corprus cure and others) are scripted events, and aren't suposed to be cast on the character (think of the addspell command) instead the game ... |
Topic: Possible Bloodmoon/Tribunal conflict |
StarkeRealm
Replies: 7
Views: 342
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Forum: Morrowind - General Posted:
Sat Jul 19, 2003 9:29 pm Subject: Thanks |
I'll have to remember those console commands. Also the patch should fix this. I've been a bit out of touch recently.
Thanks again. |
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