RPG Vault has interviewed SOE's Game Designer Joe Russo about his company's upcoming MMORPG sequel 'EverQuest II'.
Here's a clip about combat: Jonric: What are your overall goals for the combat system, and what important new features will it incorporate?
Joe Russo: In EverQuest II, we have created a new combat system. At its core, it is similar to the combat system in EverQuest, but we have added some features. The goal of these features is to make combat more interactive and fun. These features include the introduction of hit locations and skills called Arts |