The 8th 'Riftrunner' Peek of the Week at RPG Vault is an article written by Yann Popo, Effects Programmer at Larian Studios. He talks about the implementation of the visual effects in this 'Divinity' universe game.The particles engine allows you to draw particles in a defined position, to assign a trajectory or a movement, a speed, an acceleration, a rotation and so on... In Riftrunner, this engine is rather powerful and it enables us to create a large variety of different effects. But as soon as we speak generically, we expose ourselves to the problem of the explosion of parameters numbers, and it is sometimes difficult to find good values that will make the effect successful. |