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Dungeon Siege Vault has - in addition to their GenCon report - posted an interview with Chris Taylor about this upcoming RPG and general issues. Here's a clip:
Jonric: To what extent do you consider Dungeon Siege to be a CRPG? What are the main RPG elements, and how important are they in the overall game? To the extent that it isn't a "hardcore" CRPG, what other genres are mixed in? What's the overall balance you're trying to strike between action, strategy and RPG?
Chris Taylor: Dungeon Siege has all the elements I described above… a central character; the ability to develop them in terms of their attributes, skills, and cool stuff they get equipped with; and a story that takes the player on an epic adventure. We probably skip the hardcore rating by focusing less on the quests and more on the combat, less on talking and more on making strategic decisions, both in combat, and in the way the party is managed (who joins - who doesn't). We strike our balance by keeping the action intense, with a good mix of strategy and a fair bit of character development. We don't try to hide the fact that we are light on chat, low energy puzzles and UPS quests (UPS quests are where you are sent to fetch an item and bring it back for a reward). We don't mind UPS quests, but we like to keep them to a minimum if we can, making most quests drive the story ahead, and minimizing the amount of back-tracking that the player will have to do. |
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