RPG Vault have posted up the second part of their 'Imperator Online' interview with Mythic's Vice President of Product Development and Executive Producer Matt Firor and Producer Colin Hicks (first part here). In 14 AD, following the demise of Augustus Caesar, Tiberius became Emperor of Rome. Over the next couple of years, he grew increasingly worried about perceived threats to his position. His attention eventually focused on his adopted son, Germanicus. This was curious in that, although the younger man was a very popular general, he had already shown his loyalty in various ways, one of which was by quelling a mutiny, an action that involved placing both himself and his family in peril. Nonetheless, in 17 AD, Tiberius removed him as head of an army in northern Europe, and sent him to a remote post in the eastern regions of the empire, effectively a form of exile. In 19 AD, under circumstances that were mysterious even considering the standards of the period, Germanicus died in Antioch. But what if he hadn't?
Mythic Entertainment's Imperator takes place in an alternate universe wherein he did not. Furthermore, this and other changes in the course of history meant the Roman Republic did not fall. Instead, it continued to prosper and expand into the age of interstellar travel and colonization. Over the course of millennia, it reached far into the cosmos, establishing a domain encompassing many thousands of planets. Now, after centuries of Pax Romana, challengers have surfaced, the most ominous of which may be the descendents of the ancient Mayan civilization, apparently bent on returning to menace the world their ancestors left eons before. There will also be internal dangers, perhaps incorporated within the game's political element. Recently, we got hold of two core team members, Vice President of Product Development and Executive Producer Matt Firor and Producer Colin Hicks, to tell us more. |