CVG has previewed Divine Divinity, the upcoming isometric RPG from Larian Studios. The preview is dated November 16th, and we seem to have missed that one, so our kudos to BluesNews. Here's a part of the preview (which isn't too long or detailed):
"Ever since Ultima 7 and probably Ultima Underworld, I've missed the feeling that exploring a RPG is actually worth it," claims Swen Vincke Divine Divinity's producer and founder, coder, designer and self-admitted chief sucker of the game's developer, Larian Studios. "I mean, sure, you can find items here and there if you deviate from your path in modern day RPGs, and you can occasionally run into a lone NPC, but not to the extent it was done in those games. That's something we've tried to bring back with Divinity. There's a huge amount of things to discover. The engine allows the player a large amount of freedom, and this has been giving the story guys a tremendous headache over the past 10 months."
In many respects the world and storyline surrounding Divine Divinity, is standard hard-core RPG fare. A troubled lead character, unknowingly possessed by one third of a divine being (well if you will wander the woods alone) must travel a long path to discover the divine powers within themselves and rise up against the forces of evil. You can play as one of six characters – male or female barbarian, male or female mage or male and female adventurers – each with their own strengths, weaknesses and special moves. Plus there is the usual stats and spell system, which is simple and easy to navigate. But it is the sense of exploration and interaction within the game, mentioned by Vincke, that is probably the most innovative feature of Divine Divinity. |