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An interview with BioWare co-CEO's Ray Muzyka and Greg Zeschuk and BioWare assistant producer Darcy Pajak along with Floodgate's creative director Paul Neurath and lead designer Rick Ernst at HomeLan discusses the Shadows of Undrentide expansion for Neverwinter Nights:
HomeLAN - What can we expect to see in terms of new locations and settings in Shadows of Undrentide?
Neurath and Ernst - The campaign starts in the Silver Marches, a cold frontier not terribly far from the city of Neverwinter. The hero is drawn into what seems to be a straightforward quest, but eventually discovers that they’ve stumbled into something much larger. Investigation takes our hero into the barren wastes of the Anauroch desert. The Anauroch was a green and verdant land that was long ago home to a race of powerful wizards called the Netheril. A disaster destroyed the Nertherese civilization, and turned their land to a desert waste. The ruins of the civilization lie hidden beneath the sand, protected by one of the most hostile environments in the Forgotten Realms.
HomeLAN - What new creatures and characters are you planning on creating for the game?
Neurath and Ernst - We’ll be adding some new desert monsters to plague travelers in the Anauroch. Players will also meet the Bedine, nomadic tribes that wander the desert, and some great new monsters that take advantage of the addition of petrification to Neverwinter Nights – the cockatrice, gorgon and medusa. Of course we’ll also be adding a new selection of potential henchmen to assist our hero. We’re working hard to make these characters even more engaging than in the original campaign. Not all the henchmen will be available from the beginning, for example, some are tied to locations later in the game, and will be able to help players more with advice about their particular location. |
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