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Italian site IGZ has done an interview with Gleb Vlasenko of Russian-based developer Snowball Interactive, currently working on Fatherdale - Guardians of Asgard. Here's something from it:
IGZ. Fatherdale's Graphic is stunning but why not a fully tridimensional environment with the possibility of moving cameras?
GV. We think that technology is only as good as it is good in serving the gameplay, so most of our technical features come from the fact that we needed a very good RPG/Adventure engine that would allow you to lead your party and see detailed world.
The rotating cameras didn’t make it through because most of player won’t use them - it’s a good illustration of engine, but of little use in RPG or adventure (I remember someone from Blizzard saying that with WarCraft III, most of players in focus groups didn’t rotate the camera while playing a beta). So at the end of the day the question was, whether or not we want to sacrifice the visual beauty of ingame world to implement a 3D world with a freely moving camera. I think our answer is obvious :) |
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