RPGDot Network    
   

 
 
Dark Solstice
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Everquest: Shadows of Luclin: A Newbie Perspective

(PC: MMORPG) | Posted by Rendelius @ Tuesday - December 25, 2001 - 09:17 -
Top
| Game Info | Rate this game | Homepage | Screenshots
Hehe, seems that Billy "Wicked Wilson" and me are the only guys scanning the web for news today. One point to him, since he found an article at Unknown Player, entitled: Everquest: Shadows of Luclin: A Newbie Perspective. Well, the title says it all, and just to give you an idea what you can expect, this is how the article starts:

    Most of Luclin has already been gone over on the other reviews, so here are MY all-important, omniscient impressions after Luclin has been out for a few weeks.

    First off, due to my innate curiosity, I had to start up a Vah'Shir Beastlord. I knew where to put the stats, at least, and went on my merry way, completing the newbie quest. Despite what SOME others may have said (/poke Elvencraft) I find it to be a very good, and helpful, way to introduce yourself to the city and it's occupants. Granted, the Registrar isn't too easy to find, but any guards along the way will helpfully point you in the right direction. Once you find the registrar, the next step is simple enough. Where ELSE would a tax collector be but in the bank? Complete that little bit of quest, swear your loyalty to the king (the Vah'Shir are ruled by an absolute monarchy), and you're on your way to being a happy citizen who knows how to navigate around somewhat.

    Next up comes the class-specific quests. Every Vah'Shir class gets their own distinct set of quests. Currently, no one is sure when they end. Everyone is up to step five or so, which has its own peculiarities, and no one beyond it, as of yet. The Beastmaster quest, as with most chained quests, starts out small, with you simply collecting silk to tailor your own magical hand wraps. Once that step is done, you're directed off to find some claws to attach to the wraps, as well as some fasteners (a subquest in its own right), and to pray you don't fail the combine. Should you succeed, you get a useful pair of claws to wear, and bragging rights over the people who aren't as far along the quest as you are: The Quest npc shouts to the zone upon your completion of each major step, adding a nice touch to be proud of. The first step isn't terribly difficult, though rare nodrop loots are required and the tailoring skill is hard to raise.

    The other class quests proceed similarly, with completely different objectives. Rogues, for their part, get a better cloak first off, then a shield, then a pair of daggers at a later step, presumably to morph again later, with Baking being their requisite skill for the first parts, and later Pottery and Poisonmaking. Warriors get a special sword, a shield, and a cloak, and their required skill is Blacksmithing. Shaman get rewards unknown to me as of now, and their skill is Brewing. Bards are learned in the ways of the Potter, and get a shield, a cloak, and a Drum as well.
Source: Gaminggroove
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.