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Shawn "Certis" Andrich from Gamers With Jobs informed me that they have a new interview. Here's a snippet:
GWJ: Downtime, death penalties, and corpse recoveries were serious issues for some players in Everquest. Are these being handled differently?
Richard: This is significantly different in EQ2. You don’t leave a corpse, but instead you stay dead until you are either resurrected or choose to return to your bind point with an experience debt and some monetary/item penalty. The experience debt will decay over real time, and a portion of the experience earned during that period will go toward reducing the experience debt.
Thanks Shawn! |
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