Worthplaying has posted their second 'Kult: Heretic Kingdoms' dev diary, written by Richard Boon from design and scripting consultants, International Hobo:At the start of the month, the majority of the 50–or-so environment maps were up and running, but many aspects of the character customisation mechanics (primarily the Attunements system – think character abilities, but gained organically from use of equipment, and much more flexible than in traditional systems) had yet to be implemented. In addition, the majority of the inhabitants of the world (NPCs and monsters) were placeholders, or wandering randomly. Now all the monsters are where they should be (do we have a credit for Monster Wrangler?) and their stats reflect ihobo’s parametric design, allowing for serious playtesting to take place. |