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From the IWD2 forums:Josh SawyerHow good are druids?My druid is very good. He is not great in standard melee combat, but the druid has a number of "weapon spells" (Beast Claws, Flame Blade, Moonblade, Snakebite) that take care of that problem quite nicely. Of course, when he starts getting low on HP, I just transform him into a polar bear and maul everything in sight.
As far as offensive spells go, he is no slouch. Druids get Flame Strike as a 4th level spell, and that sucker now does 1d6 damage per level, maximum of 15d6. It also has a 10' radius. He also gets such delightful gems as Spike Growth, Spike Stones, Thorn Spray, Smashing Wave, and Mold Touch (yikes).
Dave MaldonadoWilderness lore
It's a skill used by selecting that skill, much like Hide or Search is.
It functions the same way tracking did in previous IE games; a succesful Wilderness Lore check gives the PC information about the area and inhabitants (e.g. hinting that there will be trolls so you can have flaming oil prepared, etc.).
BloodlustSpontaneous casting of cure spells
Spontaneous casting is done by holding down the shift button at the same time you left-click a memorized spell - the power of the spontaneous casting is automatically calculated according to the power level of the spell being converted.
Lightning Bolt spell killing townsfolk?
Yup, pretty much. If that's what floats your boat, there's nothing stopping you from slaughtering innocent townsfolk.
It targets anything in it's path - NPC's, innocent townies, chickens, cows, party members, and anything else on its way... is that what you were lookin for?
Chad Nicholas (Briareus)Gate SpellSince I wrote the AI for the Gelugon (the demon that comes through the gate) as well as for the Glabrezu and Cornugon (Fiend and Cacofiend, respectively), you can consider this info from the horse's mouth.
The demon will attack the nearest target that:
a) is not under the effect of Protection from Evil
b) is not another summoned Gelugon/Cornugon/Cacofiend
Yes, that means even evil characters need to have PFE. If they cannot find a target to attack, they'll roam about in search of one.
No, you cannot control them.
I've also tried my best at implementing as many of their spell like abilities as possible. My favorite being that if their target is even just a little bit far away, they'll use their Teleport Without Error to jump to the target. It's quite fun to watch.
One other thing I've done is to have them change the color of the circle under them. If they're going to attack you or one of your summoned creatures, they'll have a red circle like normal. If they're going to attack a neutral creature (blue circle) or a hostile one (red circle), they'll switch to a green circle. I did this for two reasons:
1) It is much more obvious if they're working for or against you now, so you know if you should try casting a Dismissal spell at them or not.
2) It gets around the cheese tactic I was using where I'd use Improved Invis and summon a bunch of demons who would attack all my enemies, but the enemies wouldn't attack back.
I'm pretty happy with the way the demons turned out.
Behaviour of spells on invisible characters
If the creature has a ranged attack, then it would hit the wall, reevaluate the script, and switch to ranged attack. If the creature can see invisible, it'll reevaluate and start whacking on the invisible wall. If the creature has no ranged attack and cannot see invisible creatures, there's not much we can do about that.
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