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Morrowind Mods: Project Overunity 1.4 released

(PC: Single-Player RPG) | Posted by @ Tuesday - April 29, 2003 - 02:40 -
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The Overunity tool has been updated to 1.4 version, grab it here. This is what you can expect from the update:
[New to 1.4]
Now you can build installation packages for your mods. No more attempting to remember every dang file you built into that plugin you started 6 months ago!
In case that you don't remember about overunity, it's a great program that does (among other things) as follows:
You only see the mods you want to use, you can sort them by Name, Date, Author or Size. You can remove any number of mods all at once, you can immediately activate all mods used by a savegame and receive a report of missing mods, in case you've re-installed Morrowind. You can see the Name of your character from the savegame you've just installed too! (makes a text file for later reference)
you can even use a fuzzy-logic search to find multiple versions of a plugin! this helps if you have a "battle_arena.esp" installed, along with a "BatleArena.esp", this would immediately point out the possibility of a conflict. Now with variable percentage of similarity! (beats eyeballing hundreds of mods for similarities!! also makes a text file output for later reference)
When you're all ready to go, hit the "Play" button and it'll run Morrowind!
 
 
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