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Arx Fatalis Patch v1.17
- Fixed a bug with inventory
- Fixed a bug with sound settings
Arx Fatalis Patch v1.16a
- Fixed a bug triggered by patch 1.16, that let one Akbaa Meteor disappear
Arx Fatalis Patch v1.16
- Fixed a bug with Pog and stealing the Troll Idol
- Fixed a bug with Alia not telling the right dialogue after the final cinematic
- After the Ylsides Invasion, the door in front of Maria Shop is now unlocked
- When Alotar opens the reserve, you won't have to talk to the goblin lord to get the door opened
- When Alia is rescued, a cross is added on the mini map to know where to meet her later
- Fixed a bug with the bridge in the Akbaa Temple
- Hero won't say "Not Now" anymore when trying to give the papers to Polsius in the Tavern
- Fixed a bug with the poisoned pastry & the goblin cook
- Miguel shop chests are now reset & refilled on reload
- Fixed a bug with chicken drumsticks
- Hitting the Meteor now also triggers the cinematic
- Fixed the dwarf forge
- The troll guarding the bridge (Level 3) has been moved near the stairs
- Weapons/Armors enchantment has been re-designed
- Fixed a bug with frozen objects script
- Friendly NPC's won't turn back to you anymore when bumping them from behind
- Cur0001 directory is now deleted when launching the game
- Fixed a bug with Carlo and the Queen Florence Plot
- Kultar stats have been lowered (During Ylside Invasion)
- Fixed a bug at the end of Kultar Cinematic (During Ylside Invasion)
- Added a gore flag in the cfg.ini file. Set it to 0: make the gore effect to work as in the previous version. Set it to 1: Enable the gore effect with all the versions. Set it to 2: Disable the gore effetcs no matter the version.
Arx Fatalis Patch v1.15
- Fixed a bug with the latest Nvidia Drivers and 2D cinematics going black
- On screen minimap option (you requested it, now you have it) : Press 'M' or 'R' to activate it
- Optimisation of the savegame and changelevel times
- Fixed a bug with the minimap and the Etheral link
- Added a forcetoggle=1 in the cfg.ini for the persons who prefer to have stealth and Magic in toggle mode
- Fixed a crash that could happen during loadings
- Fixed a bug with Gary's chests
- Guards don't snoar in the castle after the Ylside's attack
- The entrance door of the castle is not breakable anymore
- Fixed a bug with the tavern attacking the player for no apparent reason
- Fixed a bug with the Food System
- Fixed a bug with a rebel guard standing in front of Redset Shop
- Arx City trap door are no longer interactive
- Fixed a minor bug with a guard in Arx city
- Fixed a bug with the dwarf forge
- Fixed a bug with magic objects which now increase normally your hit points and mana points when increasing your intelligence & constitution
- Fixed a bug where the Arx City Castle Guards were talking without any speech to be heard
Arx Fatalis Patch v1.14
- Fix a bug making the game not even launch
- Savegame slot are now correctly displayed
- Fix a crash with EAX/DirectX 8 sound card incompatibility
- A message now warns you when your system is getting out of memory
- Fix a bug with a Akbaa rock
- When you leave a game and start a new one the auto map is now correcly cleared
- Fix a bug with the snake women storage room
- Fix a bug with corrupted save games
- Fix a bug that could appear with the giant worm
- Loading a savegame after having been paralized no longer paralize the hero in the new game
- The Dragon Egg no longer appears in Zalnashh cinematic if it has been already used
- You can't be stuck in a guard anymore when teleporting to Arx City
- It's no longer possible to use the lever through the crypt wall in Level 5
- You can't take Falan notebook through the chest anymore
- Book icons are now correct
- All the new tutorials are now properly added to your quest book
- A new message has been added at the end of Shany Quest in order to know your reward
- Fix a bug with Suiberis being attacked in the castle
- Fix a bug with Tizzy & the beer
- If Zalnashh is dead she no longer appears in the castle cinematic
- Fix a bug with magic mode loose in Akbaa Temple
- Killing an enemy with poison now give you the correct XP
- Fix a bug with the rat in Felnor Laboratory
- Shany no longer appears if dead
- Add two more "enchant weapon" scrolls in the Ylsides Bunker
- Pog now longer talks about Alotar death if independant
- Fix a bug in the dwarf forge
- Fix a bug with Akbaa
- You can't cast the bless spell more than once now
- Fix a bug with two traps in crypt level 6
- Fix a bug on the automap and enemy detection
- It's no longer possible to go out from the scene in Level 4
- You can now assign NUM PAD ENTER in the controls menu
- Dead people won't get up on the city
- Fix a bug with dwarf door
- Fix a bug with Zalnashh cinematic in the castle
- "The snake women & the flowers" cinematic has been reactivated
- Fix a bug while using Koltk powder on a equipped weapon
- Fix a bug with the Earth Clan
- Fix a bug when Arx city shops are closed so you can steal from their chests
- Fix a bug with a priest if Alia is dead
- Fix a bug where you can cut kultar head in the beginning
- Giving money to the goblin lord now put it in his inventory
- Fix a bug with a ice bridge
- The Door to Greu's Cave can now be lockpicked
Arx Fatalis Patch v1.1431
- The Goblin Lord guarding the entrance to level 3 from level 2 won't get stuck one into each other any longer
- Shift + L won't call an editor command asking to delete the level anymore
- Walking a long time against a wall when the framerate is high won't make you go through the wall anymore
- Fix problem with creating new savegames
- Porticullis near stairs to level 3 from level 2 now works correctly
- You can't open Alicia secret pathway clicking on the lever through the wall anymore
Arx Fatalis Patch v1.13
- lots of stability issues have been fixed (some occasional crash with spells, and a crash on changelevel due to the pathfinder)
- a bug that could occasionally corrupt the savegames has been fixed
- there's a selection feature for graphic hardware now that makes changes in the CFG.ini if needed.
- There is an 'AUTO DESCRIPTION' mode in the control configuration screen. this can be turned ON/OFF. it shows the description of an object whenever the cursors flys over it. When this option is OFF, the player needs to single LMB to have the description.
- New control scheme which can be activated by putting NEWCONTROLS to 1 in the cfg.ini, it brings easier controls, including the fact that now the cursor mode brings automatically the Inventory.
- Use (New controls scheme) ==> 'F' or 'ENTER' (it's not RMB anymore, RMB is only to switch from mouselook to cursor mode now)
- cursor mode (New controls scheme): You can rotate the view by pushing the mouse cursor on the sides of the screen. There are arrows on the sides of the screen suggesting this.
- reorganize your inventory by double click on the Belt icon (you can do that for each bag
you carry)
- when a weapon breaks, the system now automatically try to equip the next equipable
weapon if available
- the questbook now returns to the page where you were last
- there are mini screenshots for savegames now
- stair icon when aproaching a loading zone stays on even in fighting mode
- the amount of savegames is now checked, so there can't be more than 11
- You can't multiply the amount of torches anymore by dragging a torch on the player's character sheet
- the fonts are not antialiased on XP in the books anymore, making them easier to read
- the inventory sounds are now always correctly played on NPC corpses
- Physics engine has been optimized in performances
- Mouse Smoothing can be turned OFF now in the option screen
- The rats don't create a framerate breakdown when dying anmore
- It is no longer possible to cross the portcullis before fighting the demon in front of the meteor
- There is a message to let the player know when he succeeds a critical hit or a backstab
- some tutorial texts have been added
- The fire zone in Miguel forge is easier to use
- The bats won't do occasional extra damage anymore
- It is now possible to make a mithril sword in the forge
- Life Drain power has been lowered (again)
- When the shield of the elders is equipped, giving it back to Alia will no longer
duplicate it
- A Fire in level 6 has been moved to match the torch properly
- The Zombie Girl (Level 7) doesn't call the guard anymore
- In Crypt Level 6, a bug with a stake remaining in a living zombie has been fixed
- Food efficiency has been lowered
- Some Tutorials messages have been added
- A floating public notice in the crypt has been reset properly
- 2 minor bugs with Lord Inut have been fixed (he can be attacked normally now, and he
doesn't run in the spikes)
- Pressure pads dont trigger trap when using levitate
- A bug duplicating final weapon in zalnashh enchanting weapon cinematic has been fixed
- A bug causing an error between the sabre and the sword with zalnashh has been fixed
- Traps only do damage if player is near them, allowing him to use telekinesis for safety
- Dead NPCs don't stand up anymore on reload (in the city of Arx, Dead mummies in the
crypts, Dead thiefs in level 4, Dead gobelins in level 3 & 4)
- The fire in level 5 can now be used to cook food
- Casting Vitae Movis near a door or a chest won't make the player say "I cannot break it
just like that" in loop mode
- Opening closing the door to the quarters after the guards have left doesn't cause a
snoaring anymore when anyone is inside
- Using the puzzle wheel in the crypt doesn't cause a jump in its animation anymore
- You won't lose anymore your element stones in the crypt if you put them on the pillar
before they stand up
- The worm now works properly when saving if fleeing
- The Koltk powder is destroyed properly when used on a mithril ingot
- The maulds have been scaled to make their use easier
- Player doesn't talk about the ylsides to the dragon anymore if he doesn't see the
ylsides in the city
- There is now only one keyring in the game and it's been put in maria's shop
- Opening Krahoz chest doesn't give xpoints to the player everytime now
- sarcophages can be picklocked only once now
- A bug with a sarcophage trap has been fixed
- translation error with the Treasure hunt
- Fixed a bug when saving with chunks in the Dwarf forge
- Gary's key to the bank backdoor now work fine even if on the Keyring
- Lowered Life drain efficiency again
- Fixed a bug where all enemy NPCs from the level would pathfind to the player after a LifeDrain.
- NPCs shouldn't end up being stuck one into each other anymore now.
- A bug causing the giant stalagtite not to fall down when hit by the fireball has been fixed, and it can't fall twice anymore
- It is now possible to affect 2 keys on the same function in the control pannel, as long as they are on separate pages.
- The bones in the crypt lvl6 are above the ground now
- The chair on which sit a woman in the tavern can't be moved anylonger
- Poxsellis' Helmet can't be taken through the coffin anylonger
- During cinematic with the king, after Ylsides Invasion, the player won't tell anymore he has the weapon if he has the meteor non-enchanted one.
- Player weapon won't be unequipped anymore when his armor is destroyed
- key rotations are not affected by the framerate anymore
- pressing Esc during levitate or Night vision doesn't kill the spell anymore
- Fix a bug with the "Goblin Lord opening the Reserve" Cinematic
- Fixed the lock/unlock problem with the keyring when there is twice the same key
Arx Fatalis Patch v1.12
- removed one of the nasty crashes when changing level.
- Game balancing: The life drain spell is a bit less powerful than before
- using the Pick axe doesn't destroy the Golden Snake anymore
- fixed some possible bug with the NPC player detection system
- Ortiern doesn't repeat his original speech after the cine2D showing Iserbius killing Erzog
- Bats do hurt now
- The guard in Chinkash Spell tutorial won't stuck the player anymore
- There was a possible loss of Koltk powder in the mithril foundry, it's been fixed
- The right Shift key is now saved in the cfg
- The red fog in the troll area of level is now fixed.
- Worm invulnerability bug fixed.
- Trolls don't keep fighting against dead goblins any longer.
- A crash when fighting Liches has been fixed.
- No more negative experience possible now.
- the equipment status icon now is displayed as soon as any equipment is damaged.
- The equipment status icon only displays damage equipment now, and shows them in combat mode as well.
- the 'right Alt' key is now correctly saved in the cfg.ini
- There is automatic intro replay after 3 minutes of inactivity in the menus. (only if a game hasn't been started)
- Rocks of Akbaa won't disappear if a pick axe or a shovel is used
- It is not possible to use crypt orbs on snakedoors or Snake orbs in the crypt anymore
- A very unlikely bug that use to happen in the dwarf forge
- doesn't crash anymore when using the Flying Eye spell in a specific place of the temple of Akbaa
- Game balancing: we dropped the amount of lichs in the lower crypts, but we increased a bit their life
- Shany's quest is correctly enabled now.
- The prices are now correct in the Twins' shop
Arx Fatalis Patch v1.11:
- fatal error in the Sacred Dagger level (level 4)
- Alia cinematic hang up when returning the shield
- Item moving system has been fixed so that items can't be put into walls
- Crypt items now have correct lighting properties
- Kultar now dies if he falls in the jail's hole
Download the patch for the ENGLISH version (File size 3.8 MB)
Download the patch for the GERMAN version (File size 3.8 MB)
Download the patch for the FRENCH version (File size 3.8 MB)
Download the patch for the ITALIAN version (File size 3.8 MB) |
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