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Emogence Game Info |
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Description: |
Emogence, LLC, an independently funded computer and video game development studio has been founded in September 2003 by former Microsoft technology executives Herb Marselas and Chas. Boyd. The existence of the company and its first project, an action RPG called "Grafan", was formally announced on March 15, 2004.
The Emogence management team represents more than 40 years of advanced technology and game development experience. Herb Marselas, the company’s co-founder and chief executive officer, most recently held various programming and technology positions with Microsoft. He served as a development lead with the Direct3D graphics group and, prior to that, worked with two Microsoft-acquired game studios, Ensemble Studios and Bungie Studios. In those posts, he created the 3D engine for the Age of Mythology and worked on Halo 2.
Before that, Mr. Marselas was with Intel’s Platform Architecture Lab where he was responsible for improving the state of game 3D graphics usage and performance on the Intel/Windows desktop. In this capacity, he worked alongside dozens of developers including Activision, Microsoft and Electronic Arts, to architect and improve graphics performance on many blockbuster games. Mr. Marselas began his game development career in the mid-1990s with Microprose/Spectrum Holobyte as one of the first 3D hardware developers. Earlier in his career, Mr. Marselas held a variety of technology posts with private industry corporations developing large-scale custom business applications.
Chas. Boyd, co-founder and the chief architect, brings extensive graphics engineering and architecture experience to Emogence. For the past decade, Mr. Boyd served as the visionary and chief architect for Microsoft’s Direct3D graphics API. In this capacity, Mr. Boyd worked with all 3D graphics hardware companies and hundreds of game developers to drive the advancement in 3D graphics on the PC. He has been credited with innovating programmable shading and multi-texture models implemented today by all graphics hardware.
Prior to his entrance into the game industry, Mr. Boyd lead the development for a number of products including the first 3D viewer for seismic data analysis. Before that Mr. Boyd worked in the aeronautics industry and was responsible for developing virtual reality systems, satellite modeling and display technology. |
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Comments: |
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Homepage: |
http://www.emogence.com/ |
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On the Net: |
Interviews: - Emogence: Interview @ RPG Vault (03.30.04) |
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