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I have the feeling these Titan Quest dev diaries at Jolt have been seen previously elsewhere. Still, 7 different Iron Lore staffers write about the development, so take a look if you are following this one. Here's a grab from Brian Sullivan:The main objective we have tasked our gameplay designers with is finding out what makes an action RPG fun. Our first step was to get rid of a lot of things that are not fun, such as spending a lot of time traveling to and from town to sell your wares and micromanaging inventory, and instead focusing on the action and adventure elements that really drive action RPGs. We created flexible character classes and modifiable skills to let players really customize their characters to match their play style. To make the loot-collection part of the game even more exciting, we added a lot of unique equipment, each with hand-entered stats and art. And we kept the action and combat fast-paced and visceral, because that is what fans of this genre love about these games. |
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