Monolith's Nathan Hendrickson has written a diary for GameSpy about the steps taken to make 'The Matrix Online' the best game possible:1. We watched the original Matrix film over and over and over again. We learned that the Mega City is generic in every respect, that it was designed to sedate the populace, to give them just enough will to survive, but not enough to question the world around them. So, we designed the look and feel of the world to emulate that feeling. |