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Graphics Editorial @ IGDA

Posted by Dhruin @ Friday - July 16, 2004 - 04:03 -
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| Game Info | Screenshots
While not directly RPG-related, this article at IGDA on graphics presents an interesting view:
That's why the faces and people of yesteryear's games looked more real, and were certainly more comforting, than what we see today. Consider the death masks of Thief: Deadly Shadows , the icewater-soaked aspect of Daniel Garner in Painkiller , even the fetching but waxlike Aki Ross from the Final Fantasy movie. Pixar, on the rare occasions it models human beings, takes care to render them in a very stylized way – thereby dodging Moshiro's “Uncanny Valley.” Game worlds are deep in the twilight of this cleft, and additional polygons or lengthier shader instructions won't necessarily make computer generated faces seem more real. They're not real, they'll never be real, and millenia of social evolution are being offended by what for the first time has a chance to visually resemble a human, but can't. New software promises to make games look even more “realistic,” when in fact these products often render human models increasingly alien and horrifying. The day when the shared history of our species is fooled by a computer generated person is a long, long way off.
Source: eToychest
 
 
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