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Some more bits from the IWD2 forums.Josh SawyerHigh level BG2 in IWD2
Very few high-level spells from BG2 are in IWD2. Here are the new 6th+ Wiz/Sor spells that I can think of:
Carrion Summons
Improved Haste
Protection from Magic Energy
Wyvern Call
Cacofiend
Delayed Blast Fireball
Summon Efreeti
Summon Djinni
Banishment
Vipergout
Summon Fiend
Flensing
Gate
Wail of the Banshee
Black Blade of Disaster
Meteor Swarm
Aegis
Executioner's Eyes
Mass Dominate
As for Finger of Death in IWD... I don't know. In IWD2, it has a saving throw penalty simply by virtue of being a 7th level spell.
Banishment is an anti-summoning spell. You cast it at summoned monsters, and they whoosh away unless they make a successful Will save (I think it's a Will save).
Vipergout turns the caster into a snake-vomiting machine. Though he or she can't cast spells, she spits forth a poisonous snake every round for a brief duration.
Flensing (actually Flaying in our game) does 1d4 points of slashing damage per level of the caster (no cap) to one target. The target gets a Fortitude save to halve the damage and resist getting bleeding wounds that do damage over time. It's a very good spell for killing mages, sorcerers, and rogues.
Aegis is a 9th level abjuration spell that instantly summons up several defensive effects. It grants 15 points of resistance vs. all elemental forms of attack, +5 deflection bonus, +3 SR, +2 to all saves, and the effects of Minor Globe of Invulnerability, Stoneskin, and Freedom of Movement. It lasts 10 rounds.
Penalties
All spells in 3E have a saving throw DC that is determined by their level and the prime ability score of the caster type. For instance, a 7th level wizard spell cast by a wizard with a 22 Intelligence would have a saving throw DC of 10 (base) + 7 (spell level) + 6 (Intelligence modifier). On top of that, you can also stack Spell Focus and Greater Spell Focus for even more difficult saves.
Spells automatically killing all hostile summoned monsters
What? Circle of Death and Cloudkill only kill monsters with X amount of HD or less. If you try casting those spells against the higher level summoned monsters in our game, you're not going to have much success.
BloodlustBG2 spells not in IWDII
Spell Turning, Sphere of Chaos, (Improved) Mantle, Summon Nishruu, imprisonment
Freedom = Freedom of Movement (previously Free Action) which is in IWDII.
About yesterdays fight description
Just a couple observations, Monk of the Broken Ones (dual to cleric for snakebite).
Stoneskin is level 4, the panther was a feat (lvl 8 druid pre-req), so minimum would be lvl 15.
Oh this was not HoF by the way
Thorn spray is a druid-only spell, and spike stone is is similar to HoW's spike stone - spikes come out of the ground, save for half damage, save for slow effect.
Raising/resurrection
Raising/resurrection is determined according to character level. Don't have the formula handy off the top of my head though.
Duergar
Personally, I'm more of an elf-lover, but in my opinion duergar are a good race to play as a hardy scout-type of character, or as a tank (the other dwarven races are good choices for tanks too though). They have a higher CON threashold(sp?) than snifverblin and halflings, and they're not too far behind the dexterity scale, and their invisibility and move silently bonus allows them to sneak around well. Personally I usually go for role-play when I choose a duergar though, for those wacky combinations once in a while.
How much healing in healing spells
Cure Light Wounds = 1d8 + 1/lvl (+5 max)
Cure Moderate Wounds = 2d8 +1/lvl (+10 max)
Cure Serious Wounds = 3d8 + 1/lvl (+15 max)
Cure Critical Wounds = 4d8 +1/lvl (+20 max)
Can druids become an air elemental?
They can now.
Chris AvelloneTooltips
There's about 30 tips displayed right now, and a number describe how to use feats, skills, and certain special abilities (barbarian rage, spell penetration, etc, etc) properly and any warnings associated with the feat, skill, or special ability (barbarian rage will fatique a barbarian over time, don't use a level 5 power attack against a heavily armored foe, etc, etc). They're pretty helpful.
If you guys have any suggestions for ones, let us know. They're very easy to add.
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