|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
RPG Codex has reviewed the single player portion of BioWare's 3rd ed. AD&D RPG Neverwinter Nights. There is no numerical rating so here's the conclusion:I suspect I'll get a few rabid replies from this review, mainly because I'm really only covering the single player module of the game. Before anyone emails me about how fantastic the multiplayer is, I did try it with a few friends and the single player module. It was less thrilling than my single player experience. There's nothing like being on a server with three other people and having to line up to talk to Aribeth because she simply won't shut up until everyone talks to her.
Yes, I know there's lots and lots of modules made by other people out there and some of them might actually be better than the module that NWN shipped with. Fantastic. I don't care, because that's not the content that's provided with the game. I'll acknowledge they may or may not exist, because the game does have a splendid editor, but I wouldn't review the original Quake based on the merits of Team Fortress. Giving a game a good review because you're forced to turn to what others have done with the game isn't par for the course. BioWare provides the tools to make things, that's swell, and we'll leave it at that.
It's also nice that NWN comes with that nifty Dungeon Master mode. Kudos to them for that. That's probably the strongest element in the game, but let's face it, the majority of people who bought the game will be drudging through the single player portion of the game. If they go looking for a rich role playing experience, they're not going to find it in this game, not out of the box and definitely not without an internet connection.
All in all, I really have to wonder what BioWare was doing for the five years during the development of this game. If you look at other CRPGs that have taken that long, you can see the quality of the extra time in them. NWN just doesn't have that. |
|
|