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GamesDomain have conducted an interview with Irrational Games' Ken Levine about their upcoming superhero RPG Freedom Force. Here's a part of the interview:
Games Domain: Why did you choose a linear mission structure over the X-Com model, in which a strategic overgame generates semi-random tactical missions?
KL: This was a tough one. We didn't think a comic book game would be a comic game without a storyline. Comics are half myth, half soap opera (in fact, all myths are at least half soap opera). Take X-Com for example. What's the story? Aliens invade Earth, humans kick their butt. Not exactly Memento. But the guys who made it knew they didn't need to weigh it down with a ton of story. There's not much people expect out of a Martians landing type of game than the Martians to land and nastiness to ensue.
Semi-random tactical missions and storyline don't go well together. However, multiplayer is not story based and replayability in single player is greatly enhanced by the ability to play the game through with heroes of your own making or ones downloaded from the Net (for a random sampling of heroes that have been created with our newly released character tool, check out FreedomForceCenter.com, one of our most bestest fan sites). We'll also be adding new content for free after ship. Continued content support and user-side mod-ability are key features of Freedom Force. |
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