|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
There is a preview of Arx Fatalis at GamesDomain today. Fishtank's underworldesque game is slated for a release this spring, and the press demo we received does look promising indeed. Here's what GamesDomain has to say in their preview:
Also following the traditional RPG route are upgradeable weapons and armour. You might start off proudly waving your bone around [I bet. -Ed] but it's not long before you come across daggers and shortswords to smite thine enemies with. Weapons also take on the usual premise of durability - where continual use causes it to wear and eventually break. If you can find an anvil kicking around somewhere, you'll be able restore your weapon to its former glory but it will have a point deducted from its maximum durability.
There's a lot of nifty little features kicking around that make the environment that bit more interesting. For example, if you're running low on food and see a pig or chicken running around you'll be able to kill it and take the meat. However, before you can eat the food you'll have to cook it on a fire. I even managed to befriend a dog found wandering around by giving it some food. Okay, so they're not world-shattering gameplay mechanics, but it's the small details that can make a big difference.
The other preview can be found at ActionTrip, and of course we have a snippit of that, too:
The interface makes the game both simple and rich in possibilities. At first sight, it reminded me of Daggerfall, and it definitely has a lot in common with Ultima Underworld. Most of the screen is reserved for action with only the health and mana level indicators at the bottom of the screen and icons for opening your inventory and your diary just above the mana indicator.
Your diary is one of the most useful things in the game. It contains a page displaying your stats (also used for character advancement); an auto-map page which follows your progress and automatically charts explored areas; quest-log which contains all your quests and observations; and your spell-book containing the runes you gathered and spells that can be cast with them.
The controls can switch between something the similar to standard FPS controls and a static view with a cursor in which you can interact with objects you see. Most of the things you see in the game are interactive in one way or another, and I was absolutely thrilled by some details like finding a raw fish and having to roast it before you can eat it. |
|
|