RPGDot Network    
   

 
 
The Witcher
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Dungeon Siege Q&A with Scott Bilas

(PC: Single- & Multi-Player RPG) | Posted by Rendelius @ Tuesday - April 02, 2002 - 11:25 -
Top
| Game Info | Rate this game | Homepage | Screenshots
The Circle of Elders has an interview with Scott "GPMechanic" Bilas from Gas Powered Games up on their pages. They talk about possiblities for people building mods for Dungeon Siege (the editor will be released in May), and here's one question and answer about just that:
    Q: Is there a way to essentially accomplish a socketed item? Create an item that can be combined with another item to create a new magical type item?

    A: Again, Eric [Tam] would know better how to do this, but off the top of my head, there are a few ways to accomplish this:

    * Have a device that you must go to to combine the objects. Place both on the ground, push a button, and it deletes them and generates a new one you can pick up. Alternately the device could snatch them right out of your inventory and replace (in your inventory) with a new item.

    * Have a spell that does the same. But don't call it a spell, call it "instructions on how to combine" and it could work the same as the previous option.

    * Make the crystal equippable as a weapon and then mark items that it can be combined with as "usable" when it's equipped. So if a sword is on the ground and you hover over it with this item equipped, it would appear to be usable, and when you use it, it does the combining operation and equips the new item.

    The combining/separating of objects can be simulated by deleting and replacing, all orchestrated by skrit. Another option that would avoid the delete/replace (if it were a problem) is to add a component to the weapon called crystal_socket that would have a bool in it for whether or not the crystal was combined with it. When it is true, it can modify the damage values of the weapon, and other skrits in the game could query this weapon or armor to see if it's got that component with the bool set to true.

    There are lots of ways to do something like this. Talk to Eric for more ideas. :)
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.