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Gamespot has done an interview with the CEO of NCsoft about Lineage - The Bloodpledge, their successful MMORPG. Here's a outtake (this seems to be a very popular question lately *g*):
GS: How does Lineage differentiate itself from all the other online games such as Ultima Online and EverQuest?
TK: Lineage provides distinctive features in terms of offering elements that compose a social community. Group play and constant real-time communication among players has resulted in creating tightly bound social groups that have evolved into actual communities in reality, and thus became more than just a game to the participants. The simple interface and game rules have brought upon the widespread adoption of the RPG games, which were mostly driven by hard-core mania gamers.
Some part of the interview deals with violence and online games - it's really hard to understand why some people believe MMORPG's induct violence. I think they have about the same potential for that as Scrabble... |
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