RPGDot Network    
   

 
 
EverQuest 2
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Black Moon Chronicles Dev Diary V

(PC: MMORPG) | Posted by Rendelius @ Tuesday - February 05, 2002 - 16:34 -
Top
| Game Info | Rate this game | Homepage
RPGVault has published the fifth Black Moon Chronicles Development Diary. Eric Langlois, Lead Programmer at Vircom, talks about the WOW engine they are using:
    We had a very short period of time to make WOW come to reality. We only had eight months to do it and this quickly became a major concern for the production team. We didn't only have the graphic engine to consider, but all the other aspects of the game like the tools used by the art and the design departments, tools that support the production and distribution of the game and the game itself (the server, the networking sub-system, the AI, etc.)

    We were going to make an MMORPG and this type of game has a very special feature: they usually have a longer lifespan than non-MMORPGs because the game is never over and can be updated as often as desired. The fact that it can be upgraded from distance helps keeping the players interested. So we needed a graphic engine that would be easy to maintain, upgrade and expand.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.