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On Friday, the Knightshift site was updated with a progress report:
KnightShift is now just a tick away from the Beta 3 stage.
I had heard that the new Beta version of KnightShift would be different, but I did not expect to be looking a game bursting out of its puberty into early adulthood with such a bang. The overall impression at ZUXXEZ could be heard coming out of every office with comments like WOW! And CORR!
So what's new?
The terrain density has been increased with the result that the characters' level of detail fits better to the ground and the graphic engine "tweaked" the conclusion of which is a noticeable increase in speed. The new sound tracks for the RPG Mode have been added and the old music has not taken offence and gone to sulk in the corner. The player has the option of one or the other and the result is surprisingly good In the all-new RPG game itself there are so many new artefacts buildings and again options that no one has, as yet, had time enough to explore the KnightShift world adequately to give a comprehensive report. A short word to an unnamed game developer somewhere in the world who seems to be "borrowing/plagiarising" ideas and also soon to go on the market with their new product. "Give up! You can no longer compete."
One more thing has to be said to about all the refinements and improvements to the title and this needs to be a public statement. Reality Pump, congratulations! |
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