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Warlords Battlecry III: patch 1.01

(PC: Single- & Multi-Player RPG) | Posted by Garrett @ Monday - June 28, 2004 - 05:09 -
| Game Info | Rate this game | Homepage | Screenshots
Patch 1.01 for the US, UK and Asian versions of Warlords Battlecry III is out (the French and German versions will follow shortly). It is available via Infinite Interactive and mirrored here on RPGDot. This is list of fixes:
WBC3 1.01 Patch
- Fixed a random crash to desktop involving the A.I.
- Fixed a crash to desktop involving Undead (especially in Multiplayer)
- Fixed a crash caused by the Knight's Quest ability (involving having 2 or more sides of the same race in the same battle).
- No more free Call the Dead for Liches
- No more free Call the Dead for Liches
- Serpentslayer now works
- Engineer skill now works
- Vampire is now causing Fear correctly
- Fixed hotkeys for: Freeze, Call the Dead, Summon Blades & Sword of Sirian
- Removed Imps from the Wood Elf list in the editor
- Removed Elven Hunter from High Elves & Dark Elves in the editor
- No matter the bonuses applied, all spells now take a minimum of 1 mana to cast.
- No more double XP from hero skills on summoned troops.

Typo: Fixed requirements for Wight from Dark Mill to Boneyard
Typo: Added info text for seals & turtles
Typo: Updated “Flaming Arrow” text to better describe what happens
Typo: Updated “Resist Fire” text to remove the word “immune”
Typo: Graveyard now mentions that it builds Skeleton Cavalry

Balance Changes

Daemon: Imps get Fast Attack Speed
Dwarves: Dwarf Infantry now take 32 sec & 30g, 75m (not 30sec, 25g, 70m)
Dwarves: Berserkers now take 85 sec & 300m (not 75 sec & 275m)
Dwarves: Khazrimi Guard now take 100 sec & 175g 225s (not 90 sec & 150g 200s)
Hero: Assassination attempts vs. Heroes now subtract the target hero's level from the percentage chance of success.
Hero: Comprehension spell no longer gives a flat 50% reduction to skill costs. It gives 25% + 5% per level of mastery (max of 50%).
Hero: Armageddon does 100 + 50/lvl damage (not 100 + 100/lvl)
Hero: All-seeing Eye now gives +5XP per point (not +10XP)
Hero: Bronze Golem spell is now 60 Mana (was 36 mana)
Hero: Decreased the effect of the merchant skill (now increases at half the previous rate)
Hero: DEX now gives 1 Resistance per point (not 1 per 2 points)
Hero: DEX now gives 1 Armor per 2 points (not 1 per 4 points)
Hero: DEX now affects a hero's attack speed, not Morale (see below)
Hero: Energy Skill now gives +5% mana regen per point (not +10%)
Hero: Guardian Oak now gives +5XP per point (not +10XP)
Hero: Healers no longer get Arcane Magic… replaced with Regeneration
Hero: Ice Storm does 100 + 50/lvl damage (not 100 + 100/lvl)
Hero: Invigorate spell now affects attack speed as well as movement speed
Hero: Pillar of Fire does 100 + 40/lvl damage (not 120+ 60/lvl)
Hero: Priests no longer get Arcane Magic… replaced with Magic Resistance
Hero: Raise Champion Spell is now 65 mana (not 50 mana)
Hero: Resist Missiles now gives resistance to missiles, not immunity
Hero: Ring of Ice does 50 + 25/lvl damage (not 40+ 20/lvl)
Hero: Rune skills now give +5% Life per point (not +10%)
Hero: Slimemaster now gives +5XP per point (not +10XP)
Hero: Spell recovery times (see below)
Hero: STR now gives 1 Combat per point (not 1 per 2 points) and base hero combat is now 4 (not 8)
High Elf: Moonguard max mana is now 25 (from 35), starting mana is now 10 (not 20)
High Elf: Multitarget mana cost is now 25 (not 20)
Knights: Inquisitor gets electrical damage
Miscellaneous: Halved prices of items in shops
Plague: Cryohydras now cost 200m 160c (not 200g 160c)
Ssrathi: Towers now do 35 Piercing/Poison Damage (was 30 Fire)
Swarm: Wasp now has Assassination (vs. air units only) like a Gnoll.
Swarm: Scorpions get Fast Attack Speed
Swarm: Towers now do 20 Magic Damage (was 30 Fire)
Undead: Fallen Knight skill now costs 600g 800m (was 400g 500m).
Undead: Wights now cost 70m to morph (was 50m).
Undead: Slayer Knights now cost 250m to morph (was 200m).
Undead: Doomknights now cost 350m to morph (was 300m).

New Rule – Spell Recovery Times

For a time, after a spell is cast, a hero may not cast another spell.
This time is a number of seconds equal to 1, plus the base mana cost of the spell multiplied by the level of the spell and divided by 50. So for a 30 mana spell, 5 th in the spell list (level 5) this would be 30*5/50 = 4.0 seconds. For Heal Self, this would be 1*8/50 = 1.16 seconds.

New Rule – Hero Attack Speed

A hero's attack speed is now based off of his DEX, not his MORALE. Morale still affects all of his troops, but his own speed will be 1 second less 0.01 second for every point of DEX over 10. This may not go lower than 0.4 seconds.

New Features

2 New music tracks
15 New Magic Items


- Improved dedicated server
- Improvement to the automatic restart mechanism
- Text input buffer increased
- Automatic patch update
- Icon for players currently in a game
- Player idle icon
- Updated help messages
- Private message window
- Various stability improvements
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