A Tale in the Desert Dev
Tour
Part 2
Continuing graphics engine
screenshots
Otter pointed out that one can find unique things if you change
the camera angle to the overhead view. For instance this crossroads
looks like an X and in this other shot we see what looks like
a broken column or chess piece.
Next I was taken to an ancient ruin called the House of Heros.
The layout and design of the area is a prime example of the
care taken to produce unique and interesting places to visit.
This area in particular was designed to give a sort of lonely
feeling as you run through it. Also, it was layed out so that
the sun would rise from behind the Statue of Montu.
Then I was taken to an oasis with a waterfall.
To conclude the dev tour I was taken to witness a player named
humble of the House of Monkey Guild complete a Ghost of Octec
statue and advance in the Discipline of Architecture.
As you can see from these screenshots ATITD promises not only
a unique playing experience but also a unique visual experience
as well.
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