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World Designer, Dana “Lepidus” Massey, and the President of Mutable Realms Canada, Matthew Newhook have been interviewed in article format at Stratics. Here's a clip:First we talked a little about the idea of no permanent quests within Wish and how they plan to keep the world from having a “haves vs. have-nots”. Other games have attempted periodic live events or unique quests but the casual player often found themselves missing out on world-changing events or simply in the wrong place at the wrong time.
You must first understand that there will be three levels of quests. First, the epic quest – these can take weeks or even months to finish depending upon the design and whether they affect the story of the world or how the players engage them. Secondly, you have the most common quest type, the GM generated quest – these occur at all times of the day, in towns and in the wilderness; triggered by interaction with wandering NPCs, marauding hoards; or perhaps intrigues designed to make a player choose a path of play. These quests occur only once and will usually have only one person or group completing them. The third type is the common “fed-ex” quest of tasks designed to give the player experience or simply something to get them into the world. All types can have only adventuring elements, crafting elements or perhaps a convoluted combination of both. |
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