|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
In the fifth episode of the City of Heroes Design Journals at RPG Vault, Lead Designer Rick Dakan explains what realism means in Cryptic Studios' superhero-themed online world. Here's a snip:
There aren't a lot of jokes in City of Heroes. We've tried to stay away from kitschy names and goofy origins. Although we've certainly got our share of bright colors and spandex tight costumes, our city generally has a realistic, even "dark" look to it. Our imaginary city can be a forbidding, nasty place - at least in some neighborhoods. Which is not to say there's not the occasional funny aside, pun or inside joke; nor does it say that our game world is necessarily "realistic" in any strict construction of the term's meaning. What it does mean is that we take our setting, and our game, very seriously. We strive instead for something I refer to as "Hyper-Realism", or realism within its own context. |
|
|