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Dungeon Delvers: Development Update

(PC: Non-RPG) | Posted by Dhruin @ Thursday - December 23, 2004 - 07:23 -
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Crosscut Games has kicked up a short development update for 'Dungeon Delvers':
Ah, the Happy Holidays! I'm staring out at about 4-5 inches of snow right now and they're saying we'll have maybe 12 before tomorrow. I have some time off from my regular job to sit around the fire, drink some 'nog and listen to beautiful Christmas cheer from my sound system. And power-gram on Delver's code! Today, I'm polishing off the Merchant code base. Last week, I finished up all the fundamentals of combat - including proper range, multi-damage, magic items, spells, sound effects, particle effects, and zillions of different attacks. It's frightening to watch the flame guys burn your Delvers to a crisp! We've also been timing how long it takes to finish an adventure, fight a combat, solve puzzles and the like and thus far, it's pretty well balanced. Delver's will have at a bare minimum 30-40 hours of playtime, not including the replayability! It's the shizzle!
 
 
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