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UO: Lord Blackthorn's Revenge Preview

(PC: MMORPG) | Posted by Rendelius @ Tuesday - January 29, 2002 - 00:31 -
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Gamspot brings you a preview of Ultima Online: Lord Blackthorn's Revenge. They talk about the new features - and that they may or may not be accessible on different shards:
    Perhaps the most noteworthy new feature in Lord Blackthorn's Revenge is the inclusion of 30 new creatures, each of which was either designed by Todd McFarlane or inspired by his work. These include both monsters and rideable mounts. Also, while the artwork and animation files for all 30 monsters can be found on the game disc when it is first purchased, the monsters themselves will be introduced a few at a time. So when you first fire up Ultima Online: Lord Blackthorn's Revenge, you might see a handful of new monsters if you wander far enough into uncharted territory, but you won't see them all until certain key events take place in the gameworld.

    This unlocking of new creatures is all part of an all-new dynamic content system. Basically, Ultima Online players will now have a hand in the way the world develops. Better yet, this time it will go beyond how many walking paths they can block with their houses. As Origin explains it, events will take place or not take place according to the way players react to in-game situations. And while these situations maybe different on every shard (server), the players' reactions and therefore the in-game results will vary from shard to shard. For example, a specific type of new rideable creature may become available on one shard if players take the requisite actions to discover that creature. On other shards, if the players fail to take those actions, that creature might not become available. Much of the dynamic content system is still very much a mystery, as it will unfold over time and was therefore not spelled out in the beta version we tested. The inclusion of such a system, however, is long overdue in Ultima Online and a welcome addition to Lord Blackthorn's Revenge.
 
 
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